Sacrifice skill node ***SUGGESTION***

TLDR: new node in tree that prevents minion types from being targeted.

So I would like to see a way for the necro skill sacrifice to prevent specific minions from being targeted/effected by skill.

Ideally a new branch of nodes is added to the sacrifice tree that prevents the skill from targeting minions you don’t want to get blow up. I’m thinking like a cluster node branch off from a center node to a various one of one nodes.

An example would be a branch off the current node “soul shatter” to gain access to the top left of tree empty UI area. Then a starting 1/1 node that says “can only sacrifice one minion at a time” (this is a poor attempt at balance by me). Then from 1/1 node you would have branching 1/1 nodes preventing specific minions from being sacrificed. Examples would be “bone golem can be the target of sacrifice” or “skeletal mages can’t be targeted”.

My whole reason I want this stems from a build idea of a lich popping skeletons and having the bone golem not blow up so it can synergize with the bone golem node that gives it buffs to infernal aura area when skeletons die “bone kindling”. I can make it work with skeletal mages sac other skellies with the node “underlings” but that just not the way I envisioned the build working. I wanted to be the one doing the sacrifice so I can use my stats and have a hybrid minion/player damage build.