I wanted to share some thoughts on the current season of Last Epoch from the perspective of a more casual, older player and someone who has played right from the beginning many years ago
I’ve genuinely been enjoying the Season 4 mechanic — it’s engaging, fun and I love that shattering sound and up to now each day I have had a reason to log in and play. The continuing quality-of-life improvements each season are very noticeable, which I really appreciate.
That said, every season it feels like I hit a progression wall and more so this season I’ve hit that wall earlier than expected. It feels like there’s a barrier that suddenly appears, and instead of motivating me to push through, it actually has the opposite effect. If I want that experience I would play POE1/2 but that’s the reason I play Last Epoch over POE as up to a point I feel you do execute many of the crafting and mechanics much better. Now on the same hand I’m not saying the D4 direction is the way to go as that is the polar opposite.
A big part of this is how complex the progression systems have become. There are so many mechanics, layers, and decisions that it honestly feels like I need a PhD just to understand the “correct” direction to take my character. As someone who plays casually, I simply don’t have the time (or desire) to watch hours of influencer content or dig through multiple guides just to stay on track.
Right now I find myself hitting a corruption cap which I feel is much too early and now logging in feels like just mundanely having to run the same corruption without being able to craft or reasonably farm my way further forward as too much of what I need to progress has either been nerfed or walled behind insanely absurd rarity
It’s a shame, because up until that point I’m having a great time. But once I hit that barrier, my enthusiasm drops off pretty quickly, and I find myself logging out instead of pushing forward.
I’d love to see progression made a bit more intuitive or forgiving, especially for players who aren’t min-maxing or deeply plugged into the meta, I feel you have not yet hit the sweet spot and are running the risk of entering POE levels of complexity more and more and by the same token do not want to see it going the D4 route, but there is a middle zone you have yet to land on. A progression wall is fine but for me the bar right now is set far too early and needs to lift considerably if you are aiming to retain seasonal player engagement.
To retain my engagement and I would suggest that of the largest % of any ARPG player base we need to feel that if we log in and spend some of our time in your game we need to leave that session having felt we achieved something there, right now that achievement curve drops off far too quickly.
Thanks for reading — still rooting for the game and the direction it’s going in overall