Running a monolith and couldn't reach a unique

https://imgur.com/a/vZExgnZ the unique showed up but no way to get to that area to retrieve. :frowning:

Welcome to the forum…

There are various places on specific maps that have this issue and the devs have fixed them one by one over time… They just need specific location information… I would guess that this is in The Burning Pier type map, but your screenshot has cropped off the map name and half the minimap…

Can you confirm the map name?

ah, my bad. I didn’t get the whole screenshot and i don’t recall the name. There isn’t any pier here as theres no water area. You come from the bottom to this burning area and take a left and keep going straight where the main objective was, you do cross a small wooden plank area into a cavernous region. I’ll get the whole screenshot next time or is there a way to track the history in the logs?

All the monolith maps are reused maps from the campaign (with some extra) - hence me guessing at Burning Pier but there are quite a few dark fire looking maps… Only problem is that they are randomly chosen for the echos - one of the map devs might recognise the spot from your screenshot alone…

The player.log actually does have a code references for maps/scenes like M_D60, M_Rest, M_M170 and others for normal campaign etc… but its hard to match the particular map where the problem happened unless you are watching the log messages when you load into it… So the log would have all the maps that you played in a session… the other issue is that the logs get overwritten on subsequent restarts…

The devs might be able to deduce which map it was based on the player.log from immediately after the session when this happened… but I expect you have already cycled the log.

Devs might be able to find it, but all I can suggest is to take a full screenshot with mapname if you notice it happening again…

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