I’ve been playing some of Runemaster, loving it and the chaos of memorizing the different spell combinations, but there has been something that has irked me a little bit; namely, Stride To Safety.
I have found it to be a little bit buggy; some spells are very delayed if single cast, and Trinity of elements just sorta hovers in front of you, not orbiting around you, but that’s not what I wanted to talk about. Mostly, its that to get the two nodes after it, Prologue and Interlude, you have to pick it up.
Prologue and Interlude are a lot of fun; spamming lower tier invocations. Mix in some other bits of the tree, and all of a sudden you have a whole bunch of spells going off, an amount of fireworks that feels fantastic. The leap, however, does not feel as great, and it slows down the ability to cast spells, limiting ‘spell spamming’ with each hop.
Beyond this, it stands out a bit too; every mobility skill I can think of has a cooldown or specific usage of some kind, but the hop from Stride To Safety has none. I like the idea of the wizard levitating above the battlefield, possibly casting spells safely from afar, but the hop does not quite fit that feeling so far.
In my opinion, the skill tree should be reorganized slightly, such that Stride To Safety is not required to get to Prologue and Interlude. Perhaps have the previous skill, Unbridled rage, require more skill points to reach them, or maybe put the two next to Elemental Starfield, connecting it to Cosmic Mind; this node wants you to use 3 runes already, and Prologue/Interlude need 3 runes cast to be used, it thematically fits.
As for the Stride To Safety and Warmages Initiative, if they stayed up where they were, perhaps add another node allowing the player to levitate in the air for a few seconds? Maybe they can cast some spells or get a bonus, unable to move but gaining something? It could be more defences, or maybe a large radius to spells, or something as they have the ‘high ground’ over the battlefield.
Stride could also be moved down near the other cooldown related features, perhaps increasing how far you move but attaching a small cooldown to it, similar to Enigma.
Anyway, That’s all for my own thoughts; I really love runic invocation, just wanted to share my opinion on the spell spamming, and that I’d prefer to be able to perform all the invocations without being forced to move from Stride To Safety.