Runic invocation "Immutable order" bug

Runic invocation’s Immutable order doesn’t give every time the right order of rune according to our spells’ order in the spell bar.

Argh so annoying - found this out and took me some testing to work out whats wrong (at least for what I had assigned).

Enchant Weapon (Tags: Elemental, Buff, Instant Cast) is getting treated as Fire Rune instead of being skipped or going Fire/Cold/Lightning probability 33/33/33

Flame Reave + Rolling Thunder (Tags: Lightning, Fire, Melee, Area, Int, Dex) is getting treated as Fire Rune instead of picking Fire/Lightning probability 50/50.

Disintegrate (Tags: Lightning, Fire, Spell, Damage Over Time, Channeled, Intelligence) is getting treated as Fire Rune instead of picking Fire/Lightning probability 50/50.

Disintegrate with Lightning or Fire conversion seem to work as expected.

Fireball + Plasma Ball (Tags: Lightning, Fire, Spell, Intelligence) is getting treated as Fire Rune instead of picking Fire/Lightning probability 50/50.

Elemental Nova (no skill points assigned) (Tags: Lightning, Cold, Fire, Spell, Area, Intelligence) is getting treated as Fire, Lightning, Cold, in that order.

Elemental Nova (all three Nova assigned) same as above (Tags: Lightning, Cold, Fire, Spell, Area, Intelligence) is getting treated as Fire, Lightning, Cold, in that order.

Elemental Nova (single Nova assigned) working as expected.

Elemental Nova (cold, lightning assigned) getting treated as Lightning only.
Elemental Nova (cold, fire assigned) getting treated as Fire only.
Elemental Nova (fire, lightning assigned) getting treated as Fire only.

Focus and Teleport seem to be skipped properly.
Converting random skill tags fully between Fire, Cold, Lightning, such as from Rune of Winter passive seem to work…
Dont have access to Runebolt to test that… I expect it will produce results similar to Nova above: Fire only by default when it has multiple tags, and produces with precedence Fire, Lightning, Cold) depending on skill assignments.
Wrapping skills (with only 1 rune producer on the skill bar) all seem to work fine, with exception of Enchant Weapon as above.

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So a number of bugs really.

  1. Enchant Weapon - change its “Elemental” tag to “Fire, Lightning, Cold”. Why not?

  2. For skills with 2 or 3 elements, pick the rune at random (50/50 or 33/33/33) rather than this weird precedence thing.

  3. If not doing point 2, at least change the order skill tags appear in, so that the order matches the rune producing precedence: Fire, Lightning, Cold. And add text to the Immutable Order (“Skills with multiple elements will generate a rune corresponding to its first Tag”).

Yeahh, and sometimes Runebolt just switches elements when it wants to. It’ll go from fire to frost for no apparent reason and I can’t change it back, even though I changed nothing.

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