Runes of Power - Beta 0.9.2 Patch Notes

Bug Fixes

Monolith of Fate

  • Fixed a bug where leaving the game without clicking on the Empowered Catalyst after watching the cutscene would prevent you from unlocking Empowered Timelines.
  • Fixed a bug where unlocking a Timeline while in a party with another player would cause you to unlock all of the timelines they had unlocked.
  • Fixed a bug where Timelines could sometimes be unlocked for players joining another player which has already unlocked them.
  • Fixed a bug in offline mode where town portaling next to the timeline catalyst in the Monolith of Fate and then returning through that portal could lock the players into a cinematic for the rest of that play session.
  • Fixed quest pulses in The Ransacked Camp not updating after the first quest step.

[Top of Page]

Chat

  • Fixed a bug where hiding chat channels (or disabling chat entirely) did not save properly between game sessions.
  • Fixed a bug where “Chat is Disabled” could be shown in the chat window when it was actually enabled.
  • Fixed a bug where chat would re-enable itself during gameplay when joining or leaving a chat channel. This happens when entering/leaving Towns or joining/leaving a Party.
  • Fixed the /r command for replying to your last DM not working.
  • Fixed the right click menu being cutoff when right clicking on the most recent chat message.
  • Fixed a bug where clicking on part of the channel select dropdown would move your character.

[Top of Page]

Gameplay

  • Fixed a bug which rarely caused players to join campaign servers with players they were not in a party with.
    • This hasn’t happened (at least not significantly) for quite a while, but we’ve fixed the root cause now.
  • Fixed a bug where a failed attempt to transition to a zone could rarely become completed after loading a different character, causing the second character to go somewhere unintended.
  • Fixed a server-side bug that caused players to be stuck in the “Connecting” or “Entering (zone name)” state for a long time, despite the failure happening quickly.
  • Fixed a bug where return portals were created after going to town via a town portal inside a dungeon. Being able to re-enter a dungeon was unintended, and the dungeon would be uncompletable anyway.
  • Fixed a bug where the 15 minute AFK timeout would not trigger in some cases.
  • Fixed a bug where some emerging enemies would be invisible if you joined the server after they emerged.
  • Fixed a bug where certain On Kill effects would not take tag changes from skill trees into account, (e.g. “chance to cast fire aura on kill with fire skills” would not work with the fire conversion of Surge). Most on kill effects did not have this problem.
  • Fixed a bug where Dungeon Abilities would temporarily disappear when going to a new floor of the dungeon in Offline mode.
  • Fixed a bug where one player respawning would remove the respawn button for all other dead players.
  • Fixed a bug where if the Respawn button appeared over a waypoint, clicking the button would open the world map instead of respawning you.
  • Fixed a bug which caused the “damage taken to mana before health” stat, available on the Fractured Crown unique, to apply endurance to the damage taken to mana if your current health was below your endurance threshold.

[Top of Page]

Skills

  • If you specialize in a skill and then refund your passives such that you no longer have access to the skill, your specialization tree no longer applies. If you regain access to the skill, your specialization tree will apply again.
  • Fixed Detonating Arrow’s hit detection working incorrectly, causing it to deal damage to targets it shouldn’t.
  • Fixed a bug where converting Summon Spriggan to cold gave it a cold scaling tag instead of a cold minion tag. This change means it will now be affected by effects such as “+3 to Cold Minion Skills” such as from Apogee of Frozen Light.
  • Fixed a bug where Static Orb’s skill icon did not display an inactive cold or lightning tag when its current element is lightning or cold, respectively.
  • Fixed Frenzy Totem’s icon being greyed out on the Passive Tree until you spent 30 points in Beastmaster. It was still usable at 25, just greyed out.
  • Fixed a bug where Flame Ward cast on allies would appear at an incorrect position on that player.
  • Fixed a bug where Maelstrom’s VFX did not increase in size when its area was increased.
  • Fixed a bug where the active ability for Summon Scorpion lasted too long when converted to Lightning, causing it to deal damage after the visual effect finished, even if the Scorpion had moved.
  • Fixed a bug where Fire Aura stacks could be endlessly sustained by casting Teleport. This fix also resolves other cases where some effects could last longer than intended.

[Top of Page]

Items

  • Fixed a bug where Bees Per 10 Seconds stats resulted in slightly fewer bees than intended.
  • Fixed a bug where leaving a crafted Legendary in the Eternity Cache would prevent you from being able to craft a Legendary next time you ran the Temporal Sanctum. You can now take out the previously crafted Legendary and then make a new one.

[Top of Page]

Visuals

  • Fixed the origin point (alignment) of ability visuals for the Rogue’s Ballista, Voidwings, Voidtouched Groles, Void Husks, Festering Cultists, Skittering Undergrowth, Phrax, Rotflies, Lagon, and Heorot.
  • Fixed outlines on mouseover not working correctly for Flame Wraith minions, Balthas in Keeper’s Vaults and Cliffside, Zerrick in Majasan Heights, and some Voidfused Armor enemies.
  • Fixed a bug where Plated Gauntlets were invisible on Rogues.
  • Fixed a bug where unlocking a waypoint did not always play the activation visual for the waypoint.
  • Fixed lightning effects displaying incorrectly for Lightning Primal Wolves.
  • Fixed a bug where the tendrils Drain Life makes between the player and targets did not appear in Online mode.
  • Fixed a bug which caused items to appear in the background of character select when switching characters. There may be other causes of this; let us know if this happens to you.
  • Fixed the models for Aberrant’s Call, Aergon’s Refuge, Alluvion, Jasper’s Searing Pride, Scales of Eterra, Shadow Beacon, Trident of the Last Abyss, Tu’rani’s Bident and Undisputed having incorrect lighting properties.
  • Fixed a bug where the “out of mana” particle effects did not appear around your character in Online mode.
  • Fixed visual issues with ice projectiles in the Heorot boss fight.

[Top of Page]

Zones

  • Fixed a bug where the respawning at the beginning of The Maj’Elka Waystation would respawn you stuck in the floor.
  • Fixed a bug where you could get stuck in place when teleporting into Sanctum of the Architect after the bossfight started.
  • Fixed a minimap issue in Last Refuge Outskirts near Grund.
  • Fixed a bug where the “Attempt Harder Waves” button in the Arena could sometimes appear twice, and when clicked twice, would cause the game to be unplayable.

[Top of Page]

Sound

  • Fixed a bug where music would not transition properly when teleporting to party members (i.e. boss music for a zone not starting if you teleported into the arena).
  • Fixed Apophis talking over herself if you interact with her multiple times in The Chamber of Vessels.

[Top of Page]

Enemies

  • Fixed a bug where Mortar projeciles from Primeval Dragon and Profane Flesh abilities exploded high in the air, causing them to not deal damage (and look strange).

[Top of Page]

UI

  • Fixed a bug where skills could not be equipped by dragging them to the actionbar in Online mode.
  • Fixed a bug where the display for how many crafting materials you have did not always update after using a crafting item.
  • Fixed a bug where key presses were sometimes still detected by the game after alt-tabbing out, causing UI windows to open and close.
  • Fixed a bug where trying to switch between Eras in the world map too quickly could cause your inputs to be ignored.
  • Fixed a text display bug where Flame Guard Sulla would incorrectly have “an” or “the” before his name in death descriptions and monolith objective descriptions respectively.
  • Fixed the background of the minimap not disappearing when the UI is disabled (delete key).
  • Fixed a bug where clicking the boss voting window in Dungeons could move your character.
  • Fixed a bug where the “Entering X” popup did not appear in the Temporal Sanctum.
  • Fixed a bug where holding alt when moving between different skill node tooltips could cause tooltips to overlap.

[Top of Page]

Patch Note Updates

  • Corrected Black Hole Patch Note: Black Hole stated damage effectiveness was increased to 300% from 37.5% effectiveness. It has in fact been increased to 300% damage effectiveness from 125% (from 37.5% every 0.3 seconds to 90% every 0.3 seconds)
  • Added missing note: Fixed a bug which caused the “damage taken to mana before health” stat, available on the Fractured Crown unique, caused endurance to be applied to the damage taken to mana if your current health was below your endurance threshold.

[Top of Page]

19 Likes