Slow Breathing grants 12% reduced mana drain (from 10%).
Cosmic Insight grants 15% increased cooldown recovery speed (from 10%), but is no longer multiplicative with other sources of increased cooldown recovery speed (this is a buff unless you had more than 50% increased cooldown recovery speed from other sources).
No longer prioritizes attacking enemies near the player. It will instead target the enemy nearest to itself. This will avoid issues where the Abomination struggles to reach enemies in densely packed groups near the player, and will overall improve its killing speed slightly due to spending less time travelling to the next enemy to attack.
Rapacious Protection now also causes the Abomination to prioritize enemies close to the player (restores the original defensive behavior).
Base damage and damage effectiveness per second increased to 18 and 300% (from 7.5 and 125%).
Time Dilation grants 25% chance to blind every second (from 10%). Max points reduced to 4 (from 5).
Rifts no longer grants less damage dealt (from 10% less). Increased Cooldown Recovery Speed increased to 20% (from 10%). Now grants 15% less pull area and 15% less pull strength (from 10% reduced for both).
Absolute Zero grants 25% chance to chill every second (from 5%). Max points reduced to 4 (from 5).
Heat Wave grants 2% ignite chance per second for every 1% uncapped fire resistance (from 20% ignite chance per second).
Cascade Fracture no longer says “second Black Hole is half as effective”. This reduced effectiveness was never applied.
Armageddon no longer adds 200 to Black Hole’s mana cost. Now uses Meteor’s tree, and the damage modifiers of Black Hole’s tree no longer apply to the Meteors. Consumes Meteor’s mana cost for every Meteor cast by Black Hole, but will not cast Meteor while you have negative mana.
Fixed a bug where if you had one point in Binary Star, but less than three points in Scorching, you could not allocate Infusion.
Infusion grants 18 ward per second (from 10) and can have 5 points allocated (from 3).
Massive grants 15% increased area (from 10%) and can have 4 points allocated (from 5).
Deep Space grants 90% freeze rate multiplier (from 75%) but can have 5 points allocated (from 6).
Gravity’s Guile grants 35 physical damage per point (from 5).
Scorching can have 5 points allocated (from 6).
Flaming can have 5 points allocated (from 6).
Supermassive can have 4 points allocated (from 3).
Heat Wave requires 3 points in Flaming (from 5).
Drifting Singularity requires 1 point in Absolute Zero (from 2).
After directly casting Bone Curse, you also cast Bone Curse on hit for the next few seconds, but Bone Curse costs more mana. This effect can’t occur more than once per second. Bone Curse cast indirectly by this node can’t apply Cursed Limbs, and does not consume mana.
Fixed a bug where applying Bone Curse through Cursed Limbs caused that Bone Curse to also inherit the damage modifiers of that skill that applied it.
Bone Curse’s Illusion of Pain reduces the duration of Cursed Limbs and Cursed Ground by 50% (from 75%).
Sleetfire now puts the player at negative mana equal to your max mana for its duration, instead of negative max mana times ten. This prevents abuse cases centered around missing mana, such as Font of the Erased.
Added a new Affix, Armour and Reduced Bonus Damage from Crits, that can roll on helmets, body armour, gloves, boots, belts, and shields.
Ward Per Second affix changes:
Now also rolls of Catalysts, Acolyte Helmets, and Acolyte Body Armour (from only rolling on Mage helmets and Mage body armour).
Is now more significantly more common (but still uncommon overall).
Starts dropping from level 22 (from 39).
Is slightly weaker at T1 and about 30% stronger at higher tiers.
Renamed to “of Warding” (from “Mage’s”).
The Idol Mage Ward Per Second affix now grants 12-40 ward per second (from 11-30). It has been renamed to “of Warding” (from “of Innervation”).
The Idol Mage Chance to Gain 20 Ward on Melee Hit affix now grants 10%-22% chance (from 8%-20%) and has been renamed to “of Quartz” (from “of Warding”)
The Idol Mage Mana Spent Gained as Ward affix now grants 12%-40% of mana spent gained as ward (from 10%-35%).