I was playing last night and noticed that whenever I use Rune of Shattering occasionally it would use up 2 instead of 1 rune. Is this normal behaviour? My workaround is to store only one rune at a time and store the rest inside the stash but it’s an extra unnecessary step. Is this something that will be fixed in a future patch?
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Yeah I can’t find anything that indicates it should be using two runes per shatter. Is this a bug or intended?
Edit: I just figured it out. It’s a visual bug and the process uses just one rune. Switch to another rune and back to the Rune of Shattering and you’ll see the number update to the correct one.
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