Rune of Corruption and Idol Altars | Coming to Last Epoch March 26

I don’t think they intended to show “all” of the possible corruptions to amulets:

That’s just one of the possibilities that could happen.

The + skills corruption is useful? If you mean the attribute conversions, then it’s whatever. Those conversions aren’t useful for most builds

No, that’s the listed ‘special’ outcome for amulets. Anything else is just normal outcomes. So yeah, they made distinct outcomes for amulets where none of them offers anything for summoner builds.
This is hype week, if all I see are new rogue skills and things for melee builds or whatever I’m just not interested. I know that’s very specific.
So far I am just not impressed with the corruptions, bear in mind those are COMPLETELY LATEGAME. You will literally get your BiS gear first and then corrupt your second and third BiS items, you have to get those first which takes forever. Just like in PoE, corrupting items isn’t of use to a lot of players to begin with.

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Guile - Falcon is back in the meta.
Rampancy - 33 Vitality will give an additional 100% effect on Frenzy. Judgement Paladin with 200+ attack speed sends his regards.
Madness - I’ve seen mages with low shields play mana-heavy before, and it works well. I don’t care about crits if you have 100% avoidance.
Apathy… something’s really weird here.

Fair enough, +skills is good, but it’s a generic thing. I’m just baffled they made distinct attribute conversions and I find none of those exciting.

1 Hand + Shield = 2 items worth of affix.
2 Weapons = 2 items worth of affix.
2 Handed Weapon = 1 item worth of affix.

Hmm…

the tears from all the bricks are going to be delicious

Haha that’s what I was thinking - Rogues who stack dex basically brick their item if they hit that corruption by accident, thats ruthless. Debuff of the gods.

2h items have almost double the value affixes.

Yes, you can absolutely corrupt regular idols, for many great effectzzzzzz.

I see in later comments you recognize that +skills is an available corruption, but still doesn’t apply in your opinion. Generally, +skills is seen as an extremely powerful effect to obtain. Could you provide more insight as to why you don’t see this as positive for minions/summoners?

I understand there was a focus on attribute conversion, though that was mainly because those are a brand new mechanic that can be more confusing, so we felt more important to talk about. There’s certainly more corrupted outcomes to obtain, though I find +skills more than compelling enough on almost any build personally, haha.

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Speaking of +skills - that Omnis with +2 skills that looks juicy! I hope thats a straight up buff and not some random hit off a corruption! :stuck_out_tongue:

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We’ve rebalanced many uniques. in some cases where the unique is particularly easy to obtain it may become weaker, but for items like Omnis that are harder to obtain, they have been buffed to match their near legendary status. +skills is a particularly powerful effect after all, and should be treated with such respect.

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Awesome - love an Omnis, super hard to get good rolls across the board so I’m glad you gave it love <3

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I’m holding out for you! An item retains its roll regardless of what it displays. so if an item rolls 1-1 on +skills, it will only ever be “1”. however, in the background, it still rolls a 1-100 roll, then finds its place in its available rolls. When the patch hits, existing items will be updated to the new rolls, so I’m crossing my fingers that the percentage you have hits the +2!

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  • Item corruption:
    • the mechanic really just looks like it is designed for damage control in regards to how uniques with LP can be bricked whilst still being usable. whereas corrupted items take bricking to a whole new level of hubris that makes items affected outright unusable, which to an untrained traveler, can result in a setback that may reduce a travelers capability of taking on higher difficulty content (i.e. empowered monoliths & higher echo corruption modifiers.) unless using such mechanics on spare items that you know they can afford to be lost in the process. (i.e. undesired stats.) for all I know, item corruption may as well just be a rune of destruction on Roids.
      (& while I could suggest giving the LP of every item in the game another gander in regards to lowering the ceiling a bit, i.e. allowing items with very low chance of LP, to have a better chance of gaining more LP in the long run to offset the destructive potential of the upcoming corruption runes in question, It is a very big stretch worth pondering.)
  • Corrupted attributes:
    • I believe these need to be sent back to the workshop as, much like a screen door on a submarine, they are useless & I cannot really see any viability with them in any capacity.

Idol Altars:

  • I may Need additional context post-SO (shattered omens acronym) but may see some viability with the Idol Altars. the omen idols on the other hand are the ones in need of introspective context in order to know just how good they may be so i’ll be tempering my patience & expectations.

on another note:

  • It may also depend on where said idol altars are being “Gatekept” because, if it is anything like Uberroth gatekeeping the shattered worlds amulet, outside of being purchasable from the merchant’s guild faction, may be the defining factor as to whether a good chunk of LE’s playerbase can be incentivised to give it a fair go, given the number of overall existing mechanics in place throughout the games entirety.

better question: why keep players from being able to engage with such activities? I can partly understand uberroth being a pinnacle activity & the penultimate test for almost any buildcrafter out there, but at the same time, does EHG actually want more people to engage with it? or less? maybe even if it is just in the middle.
Either way, the more people that can actually enjoy playing last epoch, the better, Right?

this right here, is a pain point that should be taken into consideration so as to avoid the mistake of bloating the game with too many mechanics as it may overload the minds of those who keep things pragmatic on top of creating unseen problems which could go under the radar.

& yet you simultaneously offer no solutions to your “problem” with dual wielding?

one Plausible solution would be replacing the 8% more damage taken (multiplicative with other modifiers) with “20-30% less Armor” (Multiplicative with other modifiers.) as an alternative since it would mean making increases to armor a more meaningful choice since it plays into a few factors, like making armor shred debuffs from enemies more of a penalty than before since less armor requires less stacks of armor shred to completely put travelers in the red zone, especially for non physical attacks.

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You know with trex and frogs and abom changes in s3 and wraith lord in 1.1 and falcon introduction in 1.0 and the body armour unique that buffs up the spriggan and storm crows in s4 and the e-quake bear melting uber in s3 and the amount of minion based mtx in s3 and the changes to old minion based uniques in S4 that get new stats like minion cast speed on uni spell minion gloves or the minion staff that buffed for fire minions. Or the bees shown on s4 corrupted idols. Or the corrupted affixes shown on dragon tooth sword that adds another spot for more flat to minions. Or the fact that new idol alter things give idols buff and the amount of existing idols that are all about minion and then you combine that with s3 unique idol that can give idols up to 60% increased effectedness among other things. And you say summoners get what now or don’t get ??? Unless I’m mistaken by your meaning of summoner being related to minion stuff. And oh yeah let’s not forget that this is only day two of hype week and it’s only a taste of all what’s to come.

But I’m going to give you the benefit of the doubt here and assume you’re a newer player to this game and have limited knowledge. Maybe I’m off base and summoner means something else to you. You may have misread something or pigeon holed on one aspect and missed another. Or maybe you only play one specific (maybe niece build) and it’s not that’s there’s nothing for summoners. And it would be more accurate to say that so far what you have read there is nothing for your desired build. If this last part seems sarcastic do note I’m not trying to be. And I am trying to not just flame you and give a venue to side with you or give you an out to re assess your stance.

Just an edit note, I know u mentioned amulets specifically as part of message I replied to. If summoner applies to minions and issue lies with attribute conversions not applying to minions that’s incorrect. Falconer has a move called arieal assault a minion movement skill and if you know about it the more u spam it the better.

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Patch notes WHEN?

You might want to adjust the post. There still seems to be some confusion out there, potentially because the total max is in parantheses before “per point”

Day 5, I guess

Friday, as already announced