Rune of ascendance

Except I never said that.

Emphasis on diverse, as opposed to what OP said about getting the same 2 uniques for 19 RoA uses. That is the only reason I suggested using RoAs consecutively instead of using them “on the run”.

You’re still saying that clicking faster or slower or any metrics on TIME will have a controlled effect on the result, which is not true, or not proved.

Yes. Uniques like Red Ring have a reroll chance of 98%. That means that not only do you need to hit it (1 in 20-ish or so), you also need to hit the reroll (1 in 50).
Although the odds are never that straight forward because of the nature of reroll. Red ring would have 1/20 x 0.02, but added to the chance that it would drop on another reroll chance unique and fail and then hit red ring (1/19 now) and succeed, etc etc

There are only 6 possible two handed axes that can drop from RoA. 3 of them have about 25% chance with the other 3 competing for the other 25% with a reroll chance higher than 50%.
So the more likely scenario is that it actually dropped the same 3 common ones, not just 2. Although it’s still possible that happened, even if unlikely.

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Wait, DJ ?!
You’re talking about chances of rolling items ?!

BUT WHAT ABOUT THE TIME YOU CLICK THE THING!?!

(Yeah yeah, I know how rng work :stuck_out_tongue: Now i’m trolling a bit since Sir is 1) not in need, 2) a bit obtuse.)

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So in this case it’s a matter of a very small pool of easy to get items. Never rolled for axes so I wouldn’t know that.

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Yup, the reroll chance is given here:

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Didn’t know this site. Thanks.

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By the way, I’m surprised that Tunklab is incredibly hard to find on Google now.
Great resource since a long time ago but now it’s somewhat obscure.

And wait… is Rune of Research+Glyph of Insight gone ?!?
Where is the tab in Tunklab for the calculator with the crazy ‘deterministic’ way for the insight ?
Is that somewhere in the patch note talking about it and I missed it ? No more research+insight ? (like anyone sane will miss that, hahah)

Edit : From the patch notes “With the addition of the Thaumaturgy Device, we have removed the Glyph of Insight and Rune of Research from the game.”
:open_mouth: :open_mouth: :open_mouth:
A single line with so much weight to it.
I wonder if the timeframe I click on news will affect it ?!

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I’ve seen something in the interview with TalkativeTri (I think it was that one) where you had a UI for experimental affixes that showed what you got. I don’t know if the rune/glyph is gone (I don’t pay much attention to patch notes), but it was definitely changed somewhat.

IT’s still there, it just doesn’t have a link:

I don’t think it was very accurate either. At some point the formula must have been changed and the results you got weren’t consistent with tunklab’s.

Was it ? The logic behindwas very simple and weird. When Perry and his community cracked it (like … 0.6 seconds after released) the logic of it was pretty much set in stone (and proven by the tunk calc). Was it clunky on your end, using tunk tool ?

Edit : Anyway, it doesnt matter. It’s gone and GOOD RIDDANCE! :smiley:
Maybe the worst system ever ?

I never actually used one, had no need for it. But there were quite a few posts since 1.0 of people that followed the tool and got a different affix.

I wouldn’t say it was the worst system ever, but it was definitely opaque, which isn’t something EHG tends to do. At the very least, using the glyph should tell you what you were gonna get, so you wouldn’t waste the craft.

Anyway, they’re changing some of the crafting to be more deterministic and this was part of it.

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I found the video from Perry; it’s my favorite video from him. It’s so rare that he struggles that much.

And it’s my most hated obscure mechanic from LE; because why on earth would you want to hide some valuable mechanic in an kinda-inside-joke weird logic.

Here’s the hilarious and confusing video !

(I swear, it was not an april fool joke)

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