I’ve been played the game and enjoying my time (thanks!) But one weird part of the game I feel like should be fleshed out slightly more is when you get to
Lotus Halls Ruined Era, Quest: The Ruined Temple
On this part of the game the player is tasked with going to the left most and right most areas, activate an altar to go back into the past to grab the missing parts to the bridge.
The problem with this? Well, when you activate the altar and go back into the past, You’re given a loading screen to a small square shaped area, no enemies to fight and only to grab the part only to turn around and go back to the ruined era with another loading screen. Doing this for both the left side and the right side resulting in 4 loading screens.
I feel like both of the square areas should be connected in the past allowing the player to continue fighting packs of minions OR fighting a small 3-4 waves of guards blocking the part from being taken so easily and return to the ruined era after acquiring both parts of the bridge device
It’s not long. Minse should be about the same using SSD. Just that people normally expect for a modern game, the wormhole should double as loading screen, then another loading screen shows up.
Yes, but when you have finished a branch, you don’t have to return. And the mobs at the center are very few. I used that trick a while ago, now I play the normal way
Yeah I have a M.2 SSD, its not that the loading times are killer (which it could be for some players) its the matter of stopping the player from fighting and such giving them a pause when I feel could be easily filled.
Yeah the way I did it was go through the right side, come back and kill the left side then teleport back to town to get into the middle (otherwise I would have been walking even longer with nothing to fight)