Let me preface this by saying that I like the game and feel like I got my $35 worth. No question. But here is a thought I had playing a sorcerer up to 95.
Good drops for your build start to feel like they are far too rare. By good drops, I mean nice exalted items that work with your build, have good implicits and maybe a good T6/T7 affix to start.
Why make it so damned hard to get what works with your build? The game has the info about what skills you have specced. It knows your level. It knows how many hours you’ve been grinding the game.
It should use that information to significantly increase the drop rates for what you’re looking for. And I do mean significantly. Everybody who plays a mastery into the 90s should start seeing kickass drops. I mean, why the hell not? It’s just a game, let the players become badasses.
I’m not complaining here, just saying that I don’t think I’ll just continue grinding. It gets old after a while.
The solution that’s available is MG. Unfortunately I don’t enjoy trading in ARPGs. It takes away the thrill of the chase.
I’m level 87, into empowered monoliths, and I have yet to find a decent Eagle’s Wing. CoF isn’t terribly helpful. I have the right lens but it doesn’t seem to affect my prophecies at all.
I feel like there are too many uniques too. Many are essentially useless. There are hardly any for my hammerdin build to begin with, and no suitable sets at all. I’ve gotten to where I don’t even bother to look at them because finding yet another necro minion unique is too disheartening.
Some level of smart loot would be nice, but Li’raca’s Claws is my BiS gloves and that’s a rogue unique so it would only make gearing harder.
IDK a good answer but it is disheartening to run echoes and have almost nothing make it through the loot filter for stuff I can actually craft on for an upgrade.
The right experience is for a player to enjoy progression after putting in an honest effort. This is a problem all ARPGs have probably (not sure, I’ve only played D2 back in the day and it definitely did).
It’s not a PVP game, so there really is no downside to allowing players who put in the time to enjoy a powerful character. I might even be incentivized to try other masteries. But as it is I’m just uninstalling.
Two things:
No the game does not know what you want based on what skills you have. It would need very complex alogithms to determine that. Even when using the same skills you can go so many different directions.
Secondly, that is exactly what the devs do not want. Having a significant weighting on gear for your current character. That is why uniques don’t have this.
There is a system in palce for certain items types, like Off-Hand Catalysts, Bows & Quivers called Item Affinity, certain classes drop certain base item types more then others. That is all you ever get.
I think the cadence of item drops is perfect. Level 60-90 feels really good, constantly getting new level threshold for new base types, then tryign to find these new base types with useful affixes.
Once you are deeper into the monolith and hit empowered you need to make decisions, what base types and affixes woudl be worht using. Often you maybe make yourself too strict with certain things.
There are a lot of item slots that have multiple good affixes, even though there is a clear best affix. Completely neglecting those still good, but not best affixes makes your life a lot harder.
Meh, not all that complex. There are only so many combinations of skills and stats. A simple bit of code could increase drop rates for items with affixes/implicits that you would benefit from.
But it doesn’t matter, the game is clearly not for me. I only say that because I just realized after a session this morning that I’m sick of the game. You aren’t and that’s cool, enjoy.
Maybe if min maxxing a character is not for you just try out all classes and mastery.
Hell you can even paly the same mastery multiple times and play entirely different builds.
Accept you will never play a build to it’s potential and go make another half a build.
I’d Advise OP to get himself D4.
Loot out the Wazoo, can play any build to it’s maximum potential, get bored of it and play a different one, gearing it up really quickly and blasting.
One of the issues this forum fails to realise is that different people like playing games in different ways, they advocate for the grind.
But I think D3 & D4 proved one thing and that is that there is a massive playerbase out there that just want to get over the gearing phase and play the game.
Personally, I think the class weight you already get in drops is more than enough. I would be happy if it went away entirely. One of the most boring parts of D3/D4 for me is the smart loot that makes it so that almost nothing drops for other classes (or none in D4). This takes away the incentive to try other classes entirely.
I have never created a crusader in D3 (other than the first time to try them out) because it’s not a playstyle that appeals to me. However, in LE, I don’t particularly enjoy the Sentinel playstyle but I have already played a few because there were drops that made think of a build that might be fun to play.
I don’t want to get my BiS (or very close to it) in a day or 2 like it happens in D3/D4. That removes all the fun of the game for me.
i setup a lootfilter for gear showing only 2 affixes I need on every piece of gear. Guss who isn’t getting drops anymore because he wants 2 out of 4 possible affixes on specific item slots. Not specific bases no just 2 out of 4 affixes. Sometimes RNG is working out sometimes it’s a shitsow.
If loot was so easy to find this wouldn’t be a game worth playing. There needs to be chase items for an arpg to be good. There needs to be the chase for perfection in item affixes as well. The items are your progress in the game and when that stops the game ends. Considering the only thing better loot in this game allows is for you to push corruption further I don’t get the complaints. If you didn’t enjoy the game in campaign, regular monoliths and then empowered monoliths why would you think better gear would change that? It wouldn’t.
I say this as someone who has zero alts and is playing a pretty middle of the pack not overpowered spec in life-based melee Beastmaster wolves. Almost one month into the game I’m at 300 corruption and rising. This is supposedly the endgame. One month is too much time spent grinding? I don’t think so.