RMT for Best Gear in Game

The decision to allow RMT to purchase the best gear in this game without having to play for it was a big mistake. Just don’t want to support RMT at all it was a good 1k+ hours.

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There is no decision to allow RMT. RMTers are being banned and EHG is trying to deal with them. It’s just impossible to get rid of them entirely as you can clearly see because they’re in every single game that has trade.

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Play CoF then.

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Or don’t buy RMT services.

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Dont be mad at the devs. Be mad at the people that use RMT. They are the reason RMT exists in the first place.

They miscalculate their free time they wanna spend for real life stuff and gaming. Instead of looking for a hobby that is fun but less time consuming they think money can buy everything not realizing that they destroy the gaming industry.
Companies like “Snowstorm” want a piece of the money-cake so they stopped putting enough ressources into the game/content and rather spend time creating overpriced shop items. (I wouldnt be surprised if they do RMT as a side hustle to get more money out of it. :rofl:)

I like the way EHG tries to diminish RMT as much as possible. You can still have fun without RMT, dont let the fomo tell you otherwise.

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They decided to add Merchants Guild to the game. RMT is direct result of the current MG system.

It’s cool games change, I just really liked Last Epoch when the best drops were only obtainable by playing.

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They added MG to the game because the players demanded it. Initially they just wanted to have the gifting system. So, if anything, it was the community that added RMT in the game.

EDIT: although it’s reductionist to take that stance either. Players and devs shouldn’t be afraid to add stuff to the game just because a few people will try to abuse it. Otherwise nothing would ever get done.

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The players wanted trade/AH in game probably not RMT. The system’s loopholes are allowing the latter. It’s all good a lot of the player base really seems to like buying gear.

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If there is trade/AH in a game, there will be RMT. You can’t have one without allowing the other. No single game in history has ever managed to allow trade in-game and not have RMT. Not a single one.

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That’s still the case when you play CoF instead of MG, though.

I don’t mean to be obtuse and maybe I misunderstand you, but when you play CoF you are not supporting RMT. You are not giving gold to anyone and you are not giving items to anyone.

Devil’s advocate; by not adding to the MG supply you’re increasing prices, causing these people to RMT. So really, it’s the fault of all CoF players I buy gold!!

(No, I don’t actually buy gold. Is joke)

I don’t think that’s a fair assessment. Part of the blame lie with gaming companies who create artificial cock-blocks in games, to retain customers. Yes, it’s far easier to make things near-impossible to obtain with ridiculous drop rates, rather than build enough compelling content for them to consume.

I have a friend who uses RMT services in the games he plays, and his rationale is perfectly sound:

He makes 200$/hour at his job
It would take him 50 hours to farm the currency to buy X item, so he can play the build he wants to play
It costs him 20$ – or 1/10th of an hour – to purchase that currency via RMT.

So he ends up saving himself 9,980$ of “work”, in order to play the game in a manner he finds enjoyable. Which is what playing games is all about… fun. Not everyone enjoys the grinding aspect of these games. Unfortunately, they are a necessity in many genres, and they don’t exist from a having fun aspect, they instead exist due to an extending longevity aspect. So, some players want to skip that, in order to get straight to the having fun portion. And, if they have the financial means, they will use it.

If you want to blame, sure, blame the RMTers, but just as much of it also falls on the devs who use the grind mechanism as a way to extend the life of their game. Because, many people don’t find that fun. It’s just a necessary evil most put up with.

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Slightly off topic, but isn’t that the point ARPGs? For loot to not be easy to get? Sure, there’s a spectrum, but LE is doing pretty well on that spectrum imo. You can get your build working pretty quick, grinding for months only gets you slight benefits. 3 LP instead of 2 LP etc.

LE, from what I can tell with my minimal gameplay experience, is doing pretty well on the “grind spectrum”.

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But, to what end? It’s to prolong the game’s longevity. Why aren’t the best items in Baldur’s Gate, gated behind 100s of hours of gameplay? Because, the game has a fixed lifespan – of 20-30ish hours – and the items are handed out along with the expected progression along that timespan. aRPGs and MMORPGs have significantly longer (anticipated) lifespans. So their items are ‘handed out’ along a longer timeframe. And, since it’s not gated by progression through content (since most endgames are reached within a couple dozen hours), they have to artificially gated behind layers of rng, which leads to blindly grinding, until you get that lucky roll.

Hard to obtain loot is not the point of aRPGs. It’s just the cheapest mechanic to extend the game’s lifespan.

Many players actually enjoy that aspect of the game, though. It’s one of the main reasons ARPGs became popular ever since D2. And why D3 wasn’t.
In many games, I agree with you, but in ARPGs, this is actually part of the game model for the genre.

It’s like using cheats on a Dark Souls game to make it easier. Some people do that, but it goes against the very basic purpose of the game. Is it the devs fault for making the game so hard? No, it’s the players fault. If they don’t like hard games, they shouldn’t play DS at all.

Likewise in ARPGs. If they don’t like the grind, they just shouldn’t play them, since the base premise of the game is having fun with the grind.

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But what amount of grind? I think that’s the question here. Different amounts are acceptable to different people. Look at who does/doesn’t play Korean MMOs for instance.

You can enjoy things like character creation, skill systems, boss fights, skill interactions, etc. But not enjoy having to grind 100+ hours for a single item.

It has nothing to do with enjoying the genre, or not. An certain level of grind is to be expected, yes. It’s part of the nature of random drops. But with random drop chances hinging on 100s of 1000s, or even millions of chances, then we’re outside the realm of what many people would find enjoyable, and encroaching upon that grind for the sake of grinding, for the sake of longevity point. Not grinding for the thrill of the find.

To each his own, I guess.

I think they could do more with skill mechanics. Like gold costs affecting the buyer’s favour cost of the deal by a large margin.

Since RMT has to buy something from the receiver of the gold, the RMTer would have to farm for a prolonged time for each single trade.

Maybe he should play a game with more instant gratification. Games that revolve around the half-hour to an hour game play loop of a session.

Instead of cheating and dealing with scumbags that often use criminal methods, if those reports about credit card fraud are true.

You can’t buy character (the personality trait) with money.

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Yes, that’s the attitude I expected. As I said, you can’t buy character.

It’s sad that people don’t even realize how bad this reflects on them :smiley:

I guess if you earn enough money, anything goes, right?

(“Wenn die Münze in der Kasse klingt, die Seele aus dem Feuer springt.”)

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I support the concept of work hard, play hard.
In gacha games this makes tons of sense because the culture is very accepting of this concept.
In the western games idk if the culture is always as accepting of pumping money into games for significant advantage.

In ARPGs for me my time is the main currency I spend, if you can buy time you are buying the main currency of ARPGs, the grind of time.

It’s like buying a EZ pass at the roller coaster line to go straight to the front.

Yes, that’s why there are different ARPGs with different amounts of grind. If your friend doesn’t like the grind of LE or PoE, he has the option to play D3 or D4. Or one of the many indie ARPGs out there that cater to many different players.
There really is no justification for RMT or cheating in an online game (that doesn’t have P2E) because there are literally millions of games out there. If he doesn’t have fun with the grind in LE, the solution isn’t to RMT, it’s to play a different game.

I guess you’re ok if we use cheats in-game as well. I don’t like that I need to aim in FPS, so I’ll just use an aimbot. I like everything in the game except for that, so aimbots are ok to use, I guess?

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