Rive scaling fix and adjustments

Lets cut it short. As written in the title there are 2 things I want to address.

1st : The Node -Weapon specialist- from Rive grands physical damage per Dexterity with swords.Since Sentinel and all mastery classes have no correlation with dexterity stat it should be changed to strength to work properly.

2nd : The Node -Scrap Metal- for Forge guard is pretty underwhelming and its downsides to losing multiple summoned weapons that can apply dot effects,deal high fire damage and take aggro makes it a very useless Node. The though of giving up your summons for a buff is actually very appealing but it should be more well crafted.
My suggestion would be that to Further expand Scrap Metal.
Base node → Rive gains extra damage based of your armor per stack of Scrap metal. 2 new nodes that expand from -Scrap Metal-

  1. -Molten Ingots- : increase fire damage and grands a fire aura that deals higher damage the more Scrap Metal stacks you have.
  2. -Welding Metal- Increase Physical damage and armor per Scrap Metal stack.

What do you think of this suggestion?
Even if the changes with scrap metal aren’t impactful. The scaling fix with Weapon Specialist should be a noticeable and welcoming change.

Please leave your feedback and support.