Rive is a skill I want to use but in the late game it doesn’t scale with most of the sentinel class gear. It just lacks a fire conversion. Also using Rive to summon Forge Weapons can be a very slow process, especially in boss fights. I suggest removing the chance on kill and buffing the chance on hit; Maybe If it was a 3 point passive for 10/20/30% per hit (on everything) to summon one it would have a better uptime.
Forge Weapons should have their own skill tree. Having them tied to a bunch of other skills makes the skill trees of the other skills weaker for it. Basically Forge Strike is cool as hell, but you can’t take the coolest passives for it if you want to have Forge Weapons around.
Thanks for the fantastic season patch!