TLDR below.
So I saw that double slash skips the third strike, and at first I thought “why in the world would I skip the double damage hit? the DPS would drop a lot” so I’ve played for several hours with and without the third strike and it definitely makes a difference in DPS.
So maybe it’s an attack speed thing? There is a slightly longer pause between strike 3 and back to 1, than between 1 and 2, or between 2 and back to 1 if you skip the 3rd strike. So average attack speed is higher??? But strike 3 is still a hit and even with the teeny tiny extra pause the average difference in attack speed seems like it’s so small that it wouldn’t make up for what I am certain is a pretty big DPS drop. Especially when strike 3 can hit a lot more enemies in bigger groups.
I’ve been reading though all the passives and skills, and searching for any forum posts on why I would want to do this and I can’t find anything in the passives and skills or in forums posts other than some 3-ish year old posts about ignite.
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| TLDR |
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My assumption / questions: it seems like skipping the third strike only makes any sense if your build focuses on +% chance to apply an ailment on hit kinds of things, but even then, I can’t find any good explanations about whether that’s true and why, or not true.
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is it just an attack speed thing and I’m not seeing the other skills that would make that awesome or I suck at arpg math and can’t figure it out… and/or…
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is there some other reason I would want to spend a point on this skill, that justifies the DPS reduction on Rive?