Rip Blood - Run Dry > way too much damage

I saw ingame that Run Dry was changed/reduce to 8% per point, but when I specced into it, Rip Blood was suddenly doing A LOT of damage. I checked the tooltip DPS when I specced a fourth point into Run Dry (24% increased damage to 32%) and it increased my DPS from ~350 to ~500 DPS. (and that’s on level 11… I almost one-shot rares with this skill at the moment)
I’m guessing “0.8” instead of “0.08” in the code maybe? :smiley:

Otherwise, LOVING the new update, the Tooltip DPS makes a huge difference, and new basetypes are awesome!

Thanks, this will be fixed in a hotfix soon.

This is fixed in 0.8.1b, which is out now on Steam for Windows and will be released for other platforms as soon as possible.

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