Rip Blood Mana Cost/Blood Splatter Bug

There is an issue with the Rip Blood skill on an Acolyte/Necromancer.

I do not have the point skilled called “Carrion Hunger” which is what rip blood currently does.

I am wearing a Reach of the Grave, which gives -3 mana cost to spells, so my Rip Blood is free.

When I have mana, with a 100% blood splatter chance it does create the splatter.

The moment that I drop in negative mana, I can not make blood splatters until I get into positive mana again.

This is the behaviour of “Carrion Hunger”, but I have not picked that skill point.

Here is an example:

Note that the moment that I go into positive mana again it starts creating splatters again.

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