Revives after two seconds mobs should only register as killed AFTER revive is killed

Just a quick suggestion related to a quality of life issue. There is very short closed thread on this from a while back.

Please can mobs that have the “Revive after two seconds” buff, only register as killed AFTER the revived mob is killed. Right now it can be annoying to have to re-kill something long after you have moved onto a different section of a map only to have it tagging along.

Benefits:

  1. They do not drop loot until after the revive is dead - incentivising killing it properly before moving on.
  2. Monolith maps dont complete until after, preventing the irritation of being interrupted checking loot.
  3. Arena waves dont complete until after. Annoying when engaging the travelling blacksmith vendor and realising your char is being killed from range behind an inventory window.

Thanks

3 Likes

Removing the delay would make the modifier a bit more bareable. It’s actually the one I hate most.

Would like to see this mod completely removed since it doesn’t add any difficulty or fun.

Or make it a mob specific mod for lets say a hand full of necrotic mobs, which I think makes sense.

1 Like

As to removing the modifier entirely - personally it’s neither here nor there for me really… I just hate how it revives after the event maps are done when your concentration is elsewhere - thats my main reason for suggesting this.

While I agree ATM this is how it SHOULD work, I kike being able to get the rewards and run away before it revives lol

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