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Return to Heorot

In the campaign, after getting the Lance from the Warden, we are in Heoborea and we are supposed to:
Go to Heorot
Get his blessing
Come back to Heoborea
Go to Deep Harbor

I feel this part should be rewritten. It should be possible, for example, to go to Heorot, then find a path to Deep Harbor that does not go through Heoborea. Though logical, the current travel does not feel useful. Each time I play the campaign, in that part I feel like I’m wasting my time. I’m in H, go there, say hello, then come back to H. On a narrative point of view it lacks something, and on a playing point of view it’s the same. Even if the way needs some fight, it feels like a boring walking simulator.

I really suggest this part should be rewritten such as we don’t need to come back to Heoborea in order to reach Deep Harbor.

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Why do you walk back? Just tp to heoborea.

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That’s what I do. And that’s part of the reason it feels useless to me.