Resistances through Blessings Vs Gear

Hey there…

Personally I tend not to chose resistances for blessings as I find it relatively easy to get these from gear and I find other blessings more useful - like crit avoidance, leech, regen, shred…

Out of interest… How do you typically use Blessings? Do you find you tend to use the same ones for each char? Is there a blessing you ALWAYS use?

For reference, you can get a lot of resistance from Blessings:

  • Grand Echo of Solarum +(45% to 75%) Void Resistance
  • Grand Bastion of Divinity +(45% to 75%) Lightning Resistance
  • Grand Heart of the Caldera +(45% to 75%) Fire Resistance
  • Grand Dream of Eterra +(45% to 75%) Necrotic Resistance OR Grand Persistance of Will +(45% to 75%) Poison Resistance
  • Grand Resolve of Grael +(45% to 75%) Physical Resistance OR Grand Protection of Heorot +(45% to 75%) Cold Resistance
  • SPECIAL: Grand Resolve of Humanity +(13% to 20%) to All Resistances

I always like to get the empowered crit avoidance and both endurance blessings. They are just too strong and make gearing so much easier at the end with capped CA and %endurance for most characters. As you said resistances are easy to cap so usually my base items are the ones with high res implicits to make it possible.
For the other blessings, it depends on the build im playing. Sometimes offensive buffs, sometimes defensive.

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Resistances are the easy way, but I also feel it’s a temporary way. OK, it’s cool to get 45% Void Resistance, but getting 4% Spell Damage Leech feels even better to me.

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Yeah, I’d rather have something like void shred (on a VK, obviously) than void res since the shred is harder to get hold of.

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Grand Echo of Solarum is pretty good if you’re non-crit (cos then you want crit multi). With a decently rolled blessing + one mod small idol, you cap void res fully which saves you 2 affixes that can go for %health making it better than the +health blessing.

The phys res from grael is also fine unless playing a phys/cold build but usually I want the endurance threshold there since its almost twice the amount of a gear mod.

The all res one is potentially better than crit avoid but is more of a pain to build around.

I usually grab the lightning res blessing unless its a lightning build or one that really needs mana.

Caldera is prolly never used cos Endurance/armor/dodge beats it.

Endurance is quite nice to have, however you start with:
Quote:
“All characters start with 20% Endurance and have an Endurance Threshold equal to 20% of their maximum health.”

So in principle, you’re only missing 40% of one-fifth health.
That’s just 8%. [Sure, some classes can do more.]

But for this 8% you usually need an equivalent of 3 * T5, which can be a real T5 or such things in the implicits of equipment. Or something like the Anchor of Oblivion works alone, but ties up a whole equipment slot.

If you take something like Armor, Increased Health % and the like in those 3 places, you usually reach that 8% as well.

I know that the Endurance Blessing together with only ONE more T5 slot is enough.
But try instead for example the Armor Blessing [200-320 Armor], there comes out for most classes something similar [even if only for hits] as the 8% and you still have the one [or more] T5 free.

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I usually prefer stats with hard caps, like CSA and Endurance on blessings.

Stats that are not mandatory to max and have soft caps like resistance I try to spread around on my gear, but I usually will only get resistance blessings for resistances, that I do not have any passives or implicits available. (Because ONE empowered blessing is enough to cap your resistance).

As soon as I have some minimal resistance available on passives or implicits, I will usually just get one T5 affix for that resistance and then leave that resistance be where it is.

The All Resistance Blessing is something, that I really like to use on build, where I want to use multiple resistance implicits or passives. (For example if you play with a gold amulet, heoborean boots and crusader gauntlets).
With this you can tick of a plethory of resistances off the list, with just implicits and one blessing. And for the rest of resistances getting one single T5 will be enough in conjunction with the all resistance blessing.

My single most used resistance blessing is the Lightning Resistance one, in the Ending The Storm Timeline.
I think that this is the weakest timeline in terms of versatility, it only has good blessings for elemental focused or some caster builds. All the other stats are very niche and only used on very specific builds.
The Lightning Resitance is the only univerally good Blessing and I tend to use it on a lot of builds, not because it’s so good or amazing, just because all the other choices are usually very bad or niche and don’t fit my build.

Almost all of my fighters [Except the Ward types] have asked me to introduce you to this Blessing…

…which I have gladly and responsibly done.
[I had to, because otherwise they would all hit me on the bacon lid. Help, they’re bossing me around.]

While it’s not bad, I would not consider this univerally good.

With lvl 75 you have 16 HP Regen baseline, so a perfect blessing would give you 32 additional HP Regen (so 48 in total), which is not too bad, but still not that good compared to all the other blessings in other timelines.

Also in terms of defensive blessings, the “chance to gain ward when hit” is probably better, just useless against DoT’s and big slow enemies, but superior on many small enemies.

And I do not consider those blessings “bad”, but still they are very specific and do not have any support, if yuu don’t go all in.

If they change HP Regen, to be better from a Affix Budget standpoint, I could see HP Regen Blessing getting really popular, but right now you will barely go “some Hp Regen”, either all or nothing.

This is a “quality of life” thing.

→ It is rare that just the one elemental resistance is missing.
→ You rarely get hit by many small enemies when they are dead. Still, “chance to gain ward when hit” is a pretty equivalent alternative for me.
→ I also take Ward per second from time to time, sometimes just to increase the EHP pool by a minimum, the game is sometimes funny. [because of: in doubt minimum increases. ^^]

I’m for more Blessings anyway, that’s how you get some extra slots in principle. Will do quite a bit, am confident there.

Oh, yes, 32 additional HP regen is often enough to just briefly - exaggerated - to run in circles. :smiley:

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