Resistance penalties and minions

Hi there, so i have been looking into mechanics a bit and testing things out. And I came upon the wierd “elemental penetration” that enemies are supposedly getting. So its 1% per area level right? But why are we also getting it?
I was messing around with infernal shade, and apparently I’m my own worst enemy. since the higher level the area is, the more damage it does to my minions, which means i penetrate their resistances even if I am not technically an enemy, so should the tooltip simply be reworded so its more clear what it does?

Now the other thing is, should this apply to minions at all? For my own character its fine since we can build around it and try to maximize our resistances. For minions its nearly impossible to do so. There are nearly no items to give minions resistances and barely anything on the passive trees. So yea, im curious if minions really should be fine with 75% less resistances since this seems to be the only way to reduce dot damage.

It’s a balance thing. In PoE, if you’re capped on resists (75%, higher resists are even “worse”) & get hit for 100, you take 25 damage. If you’re “only” at 74% resist, you take 26 damage which is 4% more damage than had you been at cap, despite only being 1% under. If you have, say, a cap of 90%, then you’d take 10 damage, or 11 if you were 1% under, which is 10% more damage taken despite only being 1% under cap…

The entire game is balanced around the assumption that the player will be approximately capped on resists and that will be brought down to 0 by the area level penetration. If the pen wasn’t there, they’d need to balance things by increasing the damage that mobs do & that would be harsher on builds with under-capped resists.

Minions have an additional mechanic being the player level DR/power boost they get (hover over the skill & hold alt. Minions also have significantly more hp than players & as a Necro you can buff that & their hp regen a lot.

2 Likes

I think you misunderstand, im fine with the pen, and i know how the pen works. I question how it applies since in the tooltips it always only mentions ENEMIES PENETRATE X% resist per area level, which is false, since unless im my own enemy, i also penetrate i would guess my own and my minions resistances.
Also minions don’t seem to have that much more hp than the player does. Outside of the obviously tanky minions like golem/abom, skeletons have way less hp than me and that is before i even take ward and ward gen into account.

So yea, for me its more about changing the tooltop to properly convey that ALL damage taken will penetrate resistances and not just ENEMY damage, and that it county for both the player and their minions.

I agree that the mob area pen applying to your damage to your minions is very odd & only a dev would be able to comment on that.

As to how much hp your minions have, that would depend on how much Int you have & % minion hp. shrugs Or maybe it’s just the Primalist minions are supposed to have much more hp than their master given they’re not intended to be as disposable as the Acolyte minions.

Oh yea if you meant primalist minions they are definitely way chunkier than most of the acolyte lineup.

And to be fair, my last Necro minion builds were Zombies & Wraiths in 0.8.2 where you pump their hp as far as you can go.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.