So I donât understand at what point if my comment I showed this intention. Also mentioning the difference of effectiveness of the crafting system at certain points of character progression does not automatically imply, that I want the system to give me god tier items when I reach lvl 80. I like these kind of games as Action RPG not RNG. Loot based game does not mean gamble simulator.
The problem with an rng based itemisation system is just that it may feel unfair. And itâs a lot of luck necessary to get BiS equip. Itâs not just 4 good rolls on an item. These 4 affixes have to match the rest of your gear. A T5 set glancing blow roll is nice. But if you are already glancing blow capped, itâs not that nice.
If you give me a progression bar and say "do this, then that, and so on, to keep me busy for 10 hours of gameplay and the reward is the glyph so I can be sure to have a gear improvement in the end, Iâll be happy. If you give me nothing and say âjust play and maybe you are lucky some dayâ is not that nice.
We already had some discussions here about layers of rng especially within the crafting system. And whenever the discussion comes up again I raise these points. Itâs not about âI want everything, now!â I love a good grind. But I want to see what I am grinding for.
Of course you could gate everything behind rng and say âItâs just that you are not finished too fast.â But this would not be fun. Not for me personally.
To be clear, this is not a complaint about LEs gearing or crafting system in general. Itâs fun most of the time. Just the finetuning of gear is to reliant on luck, imho.
Some people like the gamble factor of loot games, I am more friend of target farming. I need to chase the carrot to be happy. Not always, but sometimes.
Motivation of players to stay with the game is key. To keep motivation level high the game has to drop some rewards. The majority of players will not play to get a gear improvement possibly every 40 hours of gameplay. Give me 4 rewards every 10 hours and I will play 40 hours without a doubt. Give me 4 rewards after 40 hours and I will propably have quit at hour 35 because of frustration.
So my plea is not to lengthen the time it needs to acquire endgame gear with RNG. Give people some control and let them grind for it. No problem.