Remove Pack Hunters From Summon Wolves Skill & Move To Primalist Talent

Seeing people have to take up an entire skill slot in order to just get the +1 to companions I see as just bad design.

Move Pack Hunters to a mid-tier Primalist talent so people can actually make full builds rather than having to slot a skill they won’t be using in order to get the +1 Companion limit.

If you did that, you’d remove the ability to have 1 more wolf. Additionally, you can have 2 companions by default. There is a node in the Beastmaster passives that allow for +1 companion (which fits thematically). I’m not sure why you’d feel the need to take Summon Wolves just to get +1 companion. What other companion would you use for that slot?

I’m mainly seeing it on crow builds since crows can automatically use your maximum companion limit.

The fact you have to waste a skill slot for something that could just be a mastery talent seems badly designed.

For wolves there’s a talent that let’s you summon the companion limit with them. There’s also a common unique necklace that does the same thing as well.

While your point has merit, you could look at this from an opportunity cost point of view:

You might allocate a slot to support your companions using something like leap slam, eterras blessing, spriggan aura, etc. These would provide, at level 20, a small amount of defences and about 100% more damage to existing crows, plus would drain your mana and require casting.

Or you could ‘waste’ the slot on wolves tree and get a 4th, (5th or somehow boardman got a 6th crow), which would give all the crows a MORE multiplier worth way more than 100% increased damage, plus give you an extra crow.

Seeing people ‘choose’ to take an entire skill slot to get +1 companion is now understandable, and it keeps some power for the crow skill restricted behind some investment and sacrifice required by the player.

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It does kinda feel wrong to have to specialise Wolves in order to get the max Crows (since Crows has a node that buffs the active ability by the number of crows you have).

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I think they should just change the Pack Hunter Node in the Wolves Tree to specifically only grant you +1 Maximum Wolf.

Not sure if they have the tech for that in game, but that would be the best solution without touching any builds (except teh crow build of course, which is stupid to begin with.

You should never ever specialize a skill that you don’t even use, to get worthwhile benefits for other skills.

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Why? because the Primalist is so OP? :rofl:

It would affect other builds than crow builds. Its also used in shaman/druid pet builds so you can have 2 companions + 1 wolf for the howl.

Were talking about sacrificing a whole skill slot to get +20% extra crow damage, does that really seem unfair?

You don’t understand what i supposed, i still want you to be able to summon one more wolf, when you reached your other companion limit.

It’s not about if that’s worth it… because it is.

It’s just stupid from a game design perspective.

Also if you play with 2 crows one additional crow is 50% more dmg^^

beastmaster gets 3 by default for mastery passive, +1 wolf, +1 passive tree talent, and there’s a unique helm to get +1, only way i know how to get 6, but i just run 5 wolves and a raptor to stack bleeds and eat the bleeds

I get what you meant, but that would only mean we would be able to summon 2 wolves + another companion, and not 3 different companions. F.ex i often play a druid/shaman with spriggan and bear pet, and with the +1 companion node in wolves i can also get a wolf, with only a +1 max wolf then i cant.

It might be, but then it should atleast be changed, as op suggested, to a primalist talent.

Yea i wasnt very clear in what i wrote there, but i meant the skill node “murder of crows” would grant an extra 20% damage with 1 more crow.

Unless I misunderstood, but if that node on the wolf tree allowed you to have 1 additional wolf over and above your max companions limit then you would still be able to have your Spriggan, Bear, Wolf as a non-Beastmaster. You just wouldn’t be able to use that node to get an additional crow.

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…Or maybe i did haha

It just sounded like “+1 maximum wolf” and “summon one more wolf” ,as Heavy suggested, would be the same as 2 wolves + 1 other companion.

But anyway, i hope they dont change it as i really dont think it allows any primalist to become anywhere near too strong, and it would surely kill any chance of making a pure crow build as shaman imo. It would be fine if they added it into the crow skills to get an extra crow instead, or as mentioned made it into a primalist talent.

How about the wolf node gets changed to grant +1 max companions and +1 wolf as long as you have at least 1 wolf summoned? That way builds that actually use the wolf as a companion aren’t changed and crows cant cheese it.

Yeah, that’s how I understood it. If you have 2 companions +1 Wolf, you could just as easily have 1 Wolf, a different companion and a second Wolf. Or 2 companions +1 Wolf. The only thing it wouldn’t allow is for you to have 3 non-Wolf companions.

personally i always thought the wolf talent worked this way, and that the crows were a bug, but if it’s not then that seems to be something that needs fixing

This hasn’t been an issue until the Crows came into play, since the Primalist skills better synergized with the other main pets, but clearly would not synergize with Crows since Crows weren’t a thing until last week. The fact that people are choosing to specialize the Wolf just to get the extra crow reveals how much Primalist skills are lacking if you want to play Elemental pets.

  1. Fury Leap is a relic of two years ago and you can’t even fill up all your points if you just wanted to get benefits for your pets, so it feels like a wasted slot.
  2. Eterra’s Blessing and Ice Thorns are better suited for single pet builds, since you have to aim to specifically hit each pet for the buff. It’d be nice for the Eterra’s Blessing Crow set of nodes to synergize with the actual crow skill, but that would take testing to make something that flows together.
  3. Entangling Roots is useless for Elemental pet builds.
  4. Healing Wind doesn’t even have a skill tree yet.
  5. Tempest Strike is an RNG fiesta where the Force of Nature skill grants one companion 3 additional Cold and Lightning damage for 4 seconds if you happen to proc the right ability. Yeah… no.
  6. Going Shaman with pets feels like a waste as none of the Shaman skills really benefit pets in any way.

I’d rather see buffs in any/all of these areas before complaining about Summon Wolf having a good node. People are picking it because that’s really the best option they have compared to all the other Primalist skills.

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except totems, but those are like… diet pets.

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