Regular abby advice for first timer

this is my first time tyring to kill him. i am playing a judgement paladin. following the guide from maxroll. have most of the uniques with at least 1 LP. i can get him down to about 15% health but in that last phase he walks away from me and when i go after him i always die to something. i think its degen on ground. i basically always need to be attacking/leeching to stay alive. if he would stay in one place i could kill him but he walks away from me when he has low HP. any ideas? all my resistances are overcapped. i have 96% block. if i got it to 100% would that help? can i maybe skip that last phase if i had more damage and could kill him faster?? thanks

edit- i dont know if i explained it well enough. i can facetank all his moves as long as i am attacking but when he moves away and i move after him away from my conc ground i always die

He does the slam from the start of the fight in that tiny little area.
You have to get under it asap and then run off to the edge of the creepy black border that is closing in on you to avoid the shockwave. (Unless you can tank that too)

He always seems to do it at the same place in that phase tho, just left and a bit up from the disco ball, so maybe tank him there for the start of the end phase and see if that helps you.

You have to move through the disco lasers in this phase and probably over a couple puddles so spam your potion while you move maybe.

All I can think of anyways.

i’m not a skilled player so i purposely picked this build because i was told that i can just tank everything as long as i am spamming my judgement. but he keeps moving so much. he walks away from me towards the middle of the arena and when i go after him i die.

I was pretty much in your situation last season when I was attempting my first kill. I was playing shield bash and I was dependent on leech. Unfortunately block capping isn’t going to really help you since most of the dangerous stuff in that fight, especially in the last phase, are all DoTs. (Even that big slam is a DoT, just one that deals so much damage it might as well be a hit.) So block isn’t going to do anything for you. (Not that you should get rid of it, it’s definitely helping your survive the rest of it.) There is that new shield: https://www.lastepochtools.com/db/items/UAwRgzALCJA That applies some of your block effect to DoTs though. I didn’t have that at the time. I don’t know if your build needs some specific other shield or not, but it’s an option if you can get it. It just drops from a woven echo boss, so it’s straightforward to get one.

Aside from that, the higher level bases give DoT mitigation. Eternal Gloves and Champion’s Regalia provide DoT mitigation based on your armor. Plus there’s an experimental affix on gloves that does the same thing. Oracle Amulets just straight up give less damage over time taken. One thing that really pushed me over the edge last season was getting lucky and finding an Orian’s Eye https://www.lastepochtools.com/db/items/UAzAcwNgRiA Since all the degen stuff is void, this can help mitigate that. As a bonus I was playing Forge Guard which gets a passive that gives fire DR for overcapped fire res, so it was doing even more for me. Not something paladin has access to though.

Beyond gearing though, a lot of it is just managing the stuff throughout the fight. Try your best to keep all the beams in roughly one place so you have the rest of the arena free when you don’t have a lot of space. Try your best to not spawn the degen circles and if you do, the fire AoE he drops on you actually cleanses those, so you can use that to fix any mistakes as long as you’re close enough to them. I suppose keeping to the edge of the arena in general is going to make sure that any void pools that do spawn aren’t in the center area for the final phase. In the necrotic phase, it’s VERY important to dodge the necrotic slashes. They debuff your defenses which can make the difference surviving the damage in the final phase. Listen for when he yells ā€œDIE!ā€ Try not to roll through him because if your timing is off sometimes those can still hit you. Lastly, your positioning in the final phase can help a lot. You want to try to set yourself up in a spot such that when he does his void beam you know your escape route will be safe. Plan that before he starts charging.

If all else fails, I have a stupid option. Not really a suggestion, just a thought I’ll put out there: This season I played what turned out to basically be Judgement Paladin, but instead of doing it based on spell damage and healing effect, I was playing a combination of two sets. (crafted onto gear with the new mechanic.) The Last Bear set gives tons of % Health regen based on STR and The Shattered Lance set gives you increased melee cold damage based on your HP regen. As long as you add a source of flat melee cold damage, such as an affix on your swords, this will work with any melee attack, judgement included. I wouldn’t call it a top tier build or even better than the real judgement paladin, but it was surprisingly decent for the level of difficulty that Aberroth is at and it had the benefit of being regen based, so it didn’t have the same problems with losing it’s sustain when it ran away from the boss. I actually killed him on my first try with the character. Granted I had a lot of practice from when he was harder, but I still didn’t play it perfectly and the fight felt pretty smooth.

Obviously it’s a bit of a swap since you need to go from stacking attunement to str, but with the woven echo that lets you convert attributes into other attributes it shouldn’t be that hard to get together the basics. The lance is a guaranteed drop off the boss of well, The Shattered Lance timeline and The Last Bear set is really common. Also, the build can make use of Attunement too since Paladin has attunement to HP regen and Judgement scales off both. So you can kind of mix and match, but Str is prefered because you also get armor and endurance threshold.

Here’s a thread I made about it with a link to the final character: Final Update on Icy Judgement Paladin

Ignore the Red Rings if you don’t have them obviously. You can use the Rings that give auto Symbols of Hope or perhaps the crab ring for the stats and flat regen. Or really whatever as long as you can get str on them. Apogee of Frozen Light isn’t strictly necessary, it’s just a way to get more flat cold damage for the build, but another crystal sword or even a shield if you want to be tankier is probably fine.

thanks for the detailed help. i do have that new shield. i put some extra block chance on it too. not sure if it was DOT that i died to. it was just a guess. the boss keeps moving around so much. i guess Ehg wants you to learn the mechanics regardless of what build you play. i picked this build so i dont have to learn it but whatever. before this boss all the harbingers pretty much stay in one place so i can tank them, dont have to learn any mechanics

i finally killed him. just needed some practice.

https://i.imgur.com/sm1HMQO.jpeg

https://i.imgur.com/lQh0Lrh.jpeg

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