I’ll get straight to the point.
The new experimental items have little to no effect in the game. I think they should be buffed, have more mods or a bigger impact on the gameplay. Put the exiled mages in the echoes as a monolith task or something. Same goes for the Merophage drop rate. At this point I own 6 of them…the droprate for what the sword is allowed to do is already pretty high. Even the battle itself is a joke. If you can freeze/stun him, it’s already over.
Maybe there is something in patch notes I’m not aware of. But these are just my thoughts on the current situation.
Sorry what was that? I can’t hear you over the screen shake explosions from the zombies I’m spawning per potion.
I do like most of the experimentel affixes, they are pretty niche for the msot part, but on the builds that do utilize them, they can have a huge impact.
But the problem that I have with them is, that they simply don’t feel special or good.
Because each type of item only has like 2 or 3 different possible experimental affixes you see the same experimental affixes over and over and over again to the point where I am like: “Oh not, not another one”
I think we need far more affixes per slot and possible even more slots to even have experimental affixes.
“they simply don’t feel special or good”
Exactly my point.
I think I would rather see them as a additional implicit on the item itself, instead of taking up affix slots. Except for a few niche places, they are almost never better than what would normally go there.
They are very easy to seal with the rune.
Yeah, I havent played with that aspect yet, since I only have a couple seal runes, and no affixes on worthwhile bases.
The runes drop like candies in early empowered.
Will there be a patch this week ?
0.9.2b just went out, patch notes just got posted on the forums
Sorry. I mean for some hotfixes and stuff like that.
Nevermind, update went live