Thanks for the reply!
I think it’s both the tooltip and the skill itself. I’ve leveled up and tweaked a few talents, the Reap’s tooltip now after triggering Death Seal it’s nearing 100k damage. Harvest is about 10k.
And again, Harvest still wins by a large margin.
Even if the target dummy takes less damage (it doesn’t make sense to me because we deal more damage to dummies than real enemies) it wouldn’t (or shouldn’t) cherry pick which skills it would take full damage from…
I’ve also attempted Reaping the dummy from afar, the damage doesn’t change either.
So the only option left is the incorrect tooltip. Even if it’s incorrect, it’s impossible that Reap would deal less damage than Harvest when I can get 4% more Reap damage for each percentage of health I’m missing. I get 1000 percent increased damage when I activate Death Seal, then 4% More damage for each percent of missing health (i think that Death Seal drops to 30% HP?) which means that I have 280% more damage for Reap. I was expecting damage amounts that rivals the Necromancer’s Abomination, but dealing 9k damage with each critical hit while Harvest can deal 30k+ now it’s such a bad joke that. It’s a useless skill despite having a lot of potential, because even Transplant is a better movement skill than Reap is…
it seems a cool skill to build around, but that unfortunately has no place anywhere in its current state