This game is really good, but somewhat, we feel finished around 70~75, and theres hard incentive to keep leveling, this items level 70~74 (new tier, helm, body armor introduced in 0,78) feel somewhat, good, cause start dropping around level 70, your suggestion about some “master tier” skill or top passives, seems interesting, ofc, is not that easy to balance, but can feel interesting, you can invest more time, more levels, more grind.
Just giving suggestions, Developers here do a really good job, i like them, not bashing at then or anything.
You are extremely selfish. You are basically taking the approach that if the game doesn’t fit your exact preferences, while ignoring the preferences of others, then the game is bad.
You have no right to all content if you aren’t a good enough player to get to it.
Someone could just as easily come in and say the story mode is too hard and that act 5 should be the end of the game so that they aren’t gated from being able to “beat the game”.
You have beat the current story mode and have access to Arena and Monolith. You have not been gated from ANYTHING.
i have every right since i payed for it. a concept that seems to go over “git gudders” heads.
and im not excluding anyone here so i dont know where you get off calling me selfish. putting in a varied difficulty system is a win for everyone. do not force your playstyle on me.
You payed to play the game. That is it. You have zero RIGHT to have the game changed just for you.
We, as gamers, are EXTREMELY privileged just to be able to speak to the developers and have any influence at all over the games we play. Gamers used to have to buy hard copies of games and what you got was all you got. DLC’s didn’t used to exist. If you weren’t good enough to beat the game, you were out of luck.
no im not telling them to change it to my taste. having a varied difficulty system gives everyone options, and doesnt even change or affect the way you want to play. its a suggestion. arguing against something that will have no affect on you is just ridiculous. god forbid they make changes that draw in more people who can come enjoy the same game you do.
if there is something about the game that i dont enjoy, and i think could use improvement im going to speak up so… either be civil or just ignore me.
What i also see on higher levels (70+) is that idols play a MAJOR role in damage output or survival and as they are now we need to do a HEAVY grinding to get good rolls on them.
That must changed, or reduce the usefulness of idols or put them also on merchant and why not at the gambler.
That will help a LOT of players who don’t have or don’t want to invest so many hours looking for these.
I agree. But I suspect the solution might be less obvious. Given the game is still in beta, the reason why it feels bad now might be because other systems or itemization is not in place yet. And it may not be useful for the devs to solve the interim issues head on knowing they have solutions in place that are coming.
That’s forcing YOUR playstyle on others, You probably are the type of player who asked for an easy mode in Dark Souls as you feel you deserved to see the end of the game…when you didn’t. People like you need to stay away from certain games - they are not for you. This is like me going to Dungeons and Dragons dice players and asking them to remake the whole game as I don’t like it, no I will just stay away as its not for me
PoE is supposed to be hard, the devs want to you suffer and earn your place - scamming is legal there
yes this game desperately needs this. if you are locking classes behind certain things then you need to give that class something special ONLY they get. the Mastery bonus added is weak or there needs to be at least 3-5 per class
The Shaman has a passive ‘cast Maelstrom when hit’ its boring but at least its unique to them only. The Lich just has ‘increased damage - drain HP’ everywhere. The lich even has baked in Leech you don’t even want sometimes
Game also needs Unique crafting shards that can give something very unique only on a crafted piece and can go to T5
Nintendo make games more for you, I LOVE a developer who puts a wall in the game and says ‘If you cannot pass this you will not see any further, learn to play our game’
I don’t mind this. But it should not be too high lest grinding to very high levels become seen as mandatory rather than a bragging right - which was D2 and POE philosophy and as far as I’m aware, this is how EHG thinks about high/max level as well.
Not exactly. Actually passives are unlocked by the number of points you put into a tree. If you put all points into 1 tree you can get access to the top points easily. This is not the way people go because those top passives are not that powerful. But it could be exploited this way if they are mighty enough. To prevent this the idea was to lock them not only behind a requirement of passive points spent but also behind character level.
I know, but there’s still a minimum level you have to be to access them (depending on how many skill points you’ve got from quests). At the moment, you can get to the top passives by lvl 50 (or 49 depending on my mental arithmetic) if you go straight up your mastered passive tree. What character level would you want to gate the top tier passives behind? 60? 70? 80? 90? 100?
And that’s the problem, they don’t feel worth the investment.
Could give some flavour, some interesting adition, some power, not too much, something to aim for, but could be something for… Pure Paladins, Pure Necro, Pure etc, just a suggestion.
If you make balanced, could worth the investiment xD.
I think that’s quite separate but also an interesting idea, what if there were passive nodes at the top of each mastery that gave bonuses if you didn’t have any points in any of the other masteries? That kinda makes me think of something like PoE’s ascendancies in terms of them thematically “guiding” (or straight-jacketing if you prefer) builds…
I originally assumed that the passives at the top of the tree would just be more powerful, rather than only usable if there were no points in the other masteries, but I like your idea as well. Even if it would be “interesting” to balance.
Could work, could be good for “Pure classing” xD, ofc, but should not pidgeonhole people to “must have” this kinda of points, like you said, will be “interesting” or hard to balance xD, but something on the top would be nice too…
Just thinking, is hard to be a dev, to balance it all, monster, power creep, balance, etc, but after some tweaking could work.
Remembering, im more casual, you have alot more experience than me (more experience, know alot about the game, etc), my opinion will be more “casual”.
Its good to discuss with the community to help the game grow, giving feedback, etc, casual, between casual/hardcore or hardcore, etc, all opinions are valid.