Hi all,
so i was playing my Tornado/Maelstrom Shaman lately and i realised that the mastery bonus of shaman basically only improves my playstyle due to the +10 Attunement, because i’m not really specializing in totems. Well i am kinda forced to take storm totem with me to benefit both from the reduced totem mana cost and the double elemental protection.
While lookin at the shaman tree i realised there are actually cool themes around the mastery class: Earth, Storm and Totems.
My idea for an even more advanced mastery class system is to get maybe another specialization level once you reach level 50 with your shaman mastery class.
Your character can hear a voice, far from his present whispering to him that you are ready for another level… a time rift opens and brings you again to the end of time, a level/map full of challenges testing your character/playstyle and skill. Once you finish this time rift, you reach an altar (similar to the mastery selection close to level 20 at the end of the first chapter) seeing 3 legendary Shaman npc’s offering you another specializing for your build:
Master A (The Master of Earth):
- Earthquake causes an Avalanche, double physical protection and x% increased block chance, physical and fire spells deal x% increased dmg
Master B (The Master of Storms):
- You cast Maelstrom when casting Tornado, x% increased damage over time, Storm Barrier (New skill giving you double Cold & Lightning protection)
Master C (The Master of Totems):
- 1 additional max Totem, your totems deal x% increased dmg, Wendigo Totem (New Skill that heals nearby allies)
These are of course only examples but i think you get my point what basically every Mastery class can offer you for another specialization. I mean, Sorcerer is pretty easy to guess ( Fire, Cold and Lightning Masters )
I know the game is still in the beginning and far away from the release, we don’t even have the whole Rogue class or Warlock, Runemaster Mastery. But the Labyrinth and Mastery class system in PoE kinda inspired me to give LE even more build diversity and room for customisation when it comes to endgame and build creation. Maybe i’m just crazy with my thoughts, maybe i am such in love with this game, idk What’s your opinion?
Edit: More ideas (also in comment section)
Primalist
Shaman: (my idea as i mentioned on top)
- Master of Earth (Physical/Fire/Armour)
- Master of Totems (Totem/Totem/Totem)
- Master of Storm (Cold/Lightning/DoT)
Beastmaster: (Idea that i saw at PoE 2 announcement)
- The Lion (Buffs tank related beasts giving them more health and armour/ taunt ability)
- The Tiger (Buffs DPS related beasts giving them more Attackspeed, flat dmg)
- The Panther (Mix of DPS and support beasts giving global speed to allies/heal/leech)
Druid:
- Aspect of the Bear (more physical/melee/tank related buffs)
- Aspect of the Spriggan (more casting/range/mana related buffs)
- Aspect of the Wolf (more dodge/speed/leech related buffs)
Sentinel
Forge Guard:
- Master of Armour (Juggernaut related like in PoE/Tank)
- Master of Blades (fire melee skills/buffing 1or2handed weapons related to blades)
- Master of Craft (Buffs certain types of weapons; axes, swords, scepters)
Void Knight:
- Master of Time (Warp skills, ‘Slow’ as main cc ability)
- Master of Chaos (Void buffs, maybe a Void DoT dmg type, ‘Blind’ as main cc ability)
- Master of Destruction (Skills that we have never seen before, ‘Fear’ as main cc ability)
Paladin:
- Master of Justice (Pure offensive Paladin buffing skills like Hammer- and Shield Throw)
- Master of Wisdom (Guardian support class, healing allies, buffs allies)
- Master of Faith (Auradin, self buffs, allie buffs all around auras)
Mage
Sorcerer:
- Master of Fire
- Master of Ice
- Master of Lightning
Spellblade:
- The Archmage (buffing skills with attributes and ward mechanics)
- The Battlemage (alternating elemental attacks, uses and combines all elementals)
- The Dark Mage (converting elemental dmg into void dmg)
Runemaster: (no clue yet what this Mastery is all about)
Acolyte
Necromancer:
- Master of the Army (helps to create a huge army of skeletons)
- Master of Sacrifice (buffs skills related to corpse explosions and suicide skelis)
- Master of Horror (all around curses, weakening monsters or buffing own skeletons)
Lich: (Using the idea of @Heavy which i really like, see above)
- The Harvester
- The Leecher
- Phylactery Lich / or The Reaper
Warlock:
- Occultist?
- Witch?
- Ritualist?
Rogue
Marksman:
- The Executioner (buff for each monster you have killed recently, good and fast mapper)
- The Sniper (buffs single arrow abilities, crit, high dmg, pierce, good for single target)
- The Artillery (using alot of projectiles, AoE buffs to Rain of Arrow type of skills)
Bladedancer: (some ideas from PoE)
- Master of Assassination (all around crits, stealth, speed)
- Master of Trickery (poison, dual wield abilites, dodge-ward combination)
- Master of Sabotage (debuffing monsters, leech, DoT Kiting class)
Falconer:
- The Pathfinder (not related to PoE, more related to the falcon as companion)
- The Hawkeye
- ?