It’s already a node you want to avoid as it’s usually slower than other encounters. I don’t think it makes sense to get less loot as well.
Thanks!
It’s already a node you want to avoid as it’s usually slower than other encounters. I don’t think it makes sense to get less loot as well.
Thanks!
Yeah, I made a comment on this issue a long time ago. I know they’re still working on MoF as well as the rest of the game so hope that this is one of the issues being addressed.
Another related issue is that the end reward from the chest for echo rewards is based on “how many” mobs you kill but should be based on “the percentage” of mobs you kill. A map (arena is a perfect example) that has fewer mobs gives you less reward. If you kill every mob on the map, regardless of how many there are, you should always get the max reward.
You do. If the chest from an arena mono gives you less stuff then it’s because there were less mobs for you to kill, but if you kill every mob in the mono you get the most loot possible from the chest at the end.
That’s my point, if the map has fewer mobs then the end chest reward is smaller. Completely clearing a map regardless of how many mobs happen to be in that map should give you the same level of reward. It’s not the fault of the player that the map had fewer mobs. Many nodes are done based on the specific node reward it has or they have to go through that node to get to the one they are farming for.
But conversely, why should the player get the same reward for killing less mobs?
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