Is there any important role in rare items itself? I’m asking that cause find rare items in game really lvling feature only. I maybe have small knowledge about game, but i figured that rare items can have set items affix to become set, for unique upgrade need only exalted items, so…
Literally except common for example. amulet mods and champion modes there is nothing and it’s a bit weak as i see if compare to unique items.
For example in p*e1(don’t know can i paste there it or not) rare items can be valueble as unique or more with influence mods, and having strong mods itself like +1 to skills.
Rare items are a bridge and I don’t know why they should buffed. Following your logic white and blue items need to buffed as well and far more then rare items. It’s just a worse rarity then exalted or unique (even better in some cases if the unique has no LP).
Maybe I don’t understand what you are talking about but Rarers are fine to me.
Like Macknum said, they’re just a step. You start with normal items, upgrade them to magic, upgrade those to rare, upgrade those to exalted. Exalted is the last step. Rares are supposed to become meaningless in endgame, much like magic and common are.
White and blue aren’t drop as much as rare, and rare functionality is low on monoliths maps.
So i just see opportunity for buffing them for usage in endgame. Like making some rune which makes rare>exalted or smg
A rune that makes rare items exalted is op af. Again Rare items are there to bridge a gap and rare items have been the best items for a long time back in the day. Your idea is a bit misguided from my point of view. If rares are to weak and get buffed blues are to weak then whites are to weak then ecalts are to weak then uniques are to then legendarys are to weak what brings us back to rares are to weak. It makes no sense to pump up one rarity that is “to weak” because it dimishes the power of other raritys that are to weak then. This would be a never ending story of powercreep.
I actually don’t know how much they drop. I always filter them out, much like I filter out magic and common ones.
But it makes sense that it’s the prevalent drop. Corruption bonuses should make drops get upgraded to rare more often and it’s not enough for exalted drops to be prevalent.
Overall I think rares are just a step meant to be filtered out at endgame. You just ignore them and set your filter so you don’t even see them, unless you’re still trying to fill your gear gaps.
if you watch games like p&e1, rarity don’t matter like that in building power cause there is and.
Rarity sholdn’t mean absolute power lvl, it’s just rarity. Rare items have are bridge, but to wide and useless
Rare system same, of course there is difference, but it is acceptable to draw analogies and identify pros and cons. These are not completely different spheres and here you can notice the difference.
Even apples and oranges can be analyzed from the point of view of benefit, but here the analogy of cars is more suitable, because probably neither you nor im are strong in genetic engineering
There are 2 main differences between LE and PoE in that regard:
-Gear in PoE stops at rare, whereas in LE it has an extra, rarer, step, which is exalted.
-A white base in PoE can be upgraded to the final rare form.
So the difference is basically that gear progression in PoE is craft based and in LE it’s drop based (and here comes Kulze with a novel on gear progression ).
But for both games the same holds true: for the current progression step, the previous step is useless (other than base hunting for PoE). So you end up filtering them all out.
In fact, the same applies to the base types in both games. You have versions of bases where one base has an implicit that gives 10% block chance and another that gives 20% block chance for shields, for example.
Once you advance enough in the game, there is no reason to even look at the inferior bases (which is why in both games you usually filter them out).
I guess, according to your logic, we should also get a rune to upgrade the base type?
It’s easier to just ignore the previous steps and filter them out, like you do with white or blue trash.
And that is a big difference to me . In PoE you can upgrade a base to the highest rarity while you get mostly a bad rare out of it in LE. In LE there are exalted items that drop that are better then anything you can craft from the getgo. This is rather opposing for me.
Higher rarity items in Le simply make less rare items obsolate give or take an exalt here and there when there is no fitting Legendary item for a certain slot.
It’s good that you notice comparisons, but I mentioned usage of specifically rare items in itself and their step function In LE it’s bad and can be improved, in poe it’s too bad(i hate identification system) but at lease rare items have building value in endgame
That is why I said “gear progression in PoE is craft based and in LE it’s drop based”
It’s a difference in philosophy based on how the devs want you to play the game. Properly handled, neither is better or worse in itself, it will just appeal to some players more than others.
Yes, but in PoE rare items are the last step in gear progression. Not so in LE. In LE that’s exalted. So exalted gear in LE occupy the same space as rare gear in PoE. And rares, magic and common occupy the same space as magic and common in PoE, with the exception of crafting uses.
I don’t think you’re understanding (or I’m not). Exalted items are the rares from other games. Rares in LE are the same as magic items in other games.
Rare items in LE have the same value as magic items in other games, being a tier that isn’t the last one. There’s no need to give more value to gear that has become obsolete by the next tier.
Hey Everyone! Just checking up on conversations, and thought “Uses for lower rarity items? Well, isn’t this the perfect opportunity for a random Season 3 teaser?!”
As a bonus part of this teaser: This item considers items with 2 or less non-sealed Affixes, regardless of the tier of that affix, as Magic rarity. So exalted items still work for it, even if it’s 2x Exalted + Sealed Exalted
The buffed rare items you’re looking for are called exalteds.
Why on earth wouldn’t you?
Because your loot filter is too lax, have you seen how much irrelevant crap drops in PoE?
TBF, we do have a rune that makes items into uniques, I’m not entirely sure how “op” one that makes an items into an exalted would be given how many exalteds you get later on, especially as CoF.
That would depend on how it’s implemented. Turning an item into an exalted basically means that you turn a T5 into a T6+.
So if it’s done via a glyph that has a chance to increase an affix past T5, it might eventually be really strong.
If it’s done via a rune that will randomly pick one affix and turn it into exalted, then it might be fine, depending on the rarity.