Raptor is the least likeable companion. Despite it being the main beastmastert class skilt. It doesn’t have a proper role. As well as being athematic. Having nodes that make it selfish, a cooldown that quite literally makes it stupidly charge into monsters, and a non interesting companion skill.
On top of this any build you can fit raltor into you can fit a extra wolf, and a minion buff into using the skill slots
The first step giving it a relevant ability. Which is quite easy. to think up as a new niche. Every other companion ability has a cooldown. So the main beachmaster companion skill should A. Incentivize melee. B. Be unquie and thematic while having synergy with all forms of companions.
So I present to you a old friend with a new look- Flanking Strike-You and all raptors attack with flanking strike. A 0 cost 0CD melee attack with .85% Added Damage Ratio, but 120% attack speed ratio. On you or a raptor hitting a enemy you gain one stack of rampage, which grants you and your companions 5% attack speed by default. The animation could come from the tail which is already spiked/bladed.
This provides a great feeling that you can immediately put it on your skill bar, and no matter how you were spec’d before you feel like you gain some new exclusive mechanic you couldn’t have used before. Even panther swipe can alternate the two to keep both buffs rolling. While Also keeping the skill deep and with a niche it will never lose. If you want 3/4 companions a movement skill and a buff. Raptor lets you have that while keeping a melee skill. With the unique downside. When raptor dies you lose your attack skill. A nice risk/reward for using such a clever girl
Below will be a list of skill tree mechanics that would be nice/keep the old feel with the new skill, but seperating the post.