This is my post from Reddit, but in case some of you aren’t on there… I’m posting it here Reddit Link
Hey guys! Some of us got together and made a list of some of the issues that are a result of certain design philosophies or are not going to change because of them. I know there is stuff probs missed, if anything big let me know and we can discuss it. Ultimately wanted to see how everyone gauged each of these issues with a concise list and ranking them. Please fill it out and let’s discuss. PollJunkie.com - Expired
Here is an explanation on each of the options in the poll for those who might not understand.
- Stun - just overall the mechanic and how it feels in the game/ways to build for it
- LP Rarity/Weighting - how they currently gauge the Legendary Potential rolls on items some being near impossible (or actually impossible)
- No Companion Skills While Transformed - No access to skills on companions while transformed even though there is support for them in those trees
- Companion Revival Mechanic - The process of having to stand in a circle to revive companions with little alternatives
- Arena Echoes/Disparity In Echo Times - Certain echo types are far longer than others, this was found out by some via testing. It’s mostly Arena Echoes and how many waves you have to do
- Dummy/DPS Meters - Being able to accurately track damage dealt in a period of time
- Stacking Keys - May not be secluded to just keys but not being able to stack them in anyway
- Skills Without Attack Speed Scaling - Skills like Dancing Strikes, Shield Bash, and Tempest Strike, the philosophy of removing scaling for a skill w/ little to no benefit
- Poison Vs Other Ailments - Poison having this inherent shred puts it way above other ailments and is really the only one capable of competing with crit builds
- No Movement Skill (Spriggan) - The idea behind not giving a default movement skill or one that’s on par with others because of thematic design (or gating behind Uniques)
- Crafting Mats to Inventory - glyphs/shards/runes not just going straight to their respective inventory spaces and you having to click a button to do that
- Minion HP Decay Mechanic - current implementations on minions like Warith/Abomination/etc. without much to counter it, don’t last long enough for later content
- Set Items - They were weak before and now with Legendaries even less important, pretty much useless outside of a couple specific builds or sets
- Block/Bastion - Block has been pretty busted in previous patches, and now the problem has been exacerbated with Bastion
- No Auto-casting - They want to design skills around not being able to auto-cast them and instead actively use them, some don’t want that, some do.
- Snapshotting - The ability to snapshot gear for minions/transforms/DoTs/etc. in some cases this is really bad and they’ve as far as we know intentionally allowed this. Idk if they’ve decided they will fix or not, but it is a problem currently.