Probably going to get a lot of flak for this, but IMO the crafting system, while great and intuitive especially early game, it gets very frustrating far late game in large part due to the heavy FP costs to crafting. Like, you finally find a good T7 affix drop with okay affixes to work around and/or tinker with, building toward something decent (for slamming) or twisting luck with Glyph of Chaos or Removal, but then “-23 FP lost from a mere T4 > T5”, and then all a sudden, no more FP — item is bricked.
That is punishing is heck and very deflating.
I think the whole recent “LP2 argument” could go a long way simply by making the crafting just a tad less RNG-taxing.
Here are just some suggestions.
Current:
1-18 FP cost to put an new affix.
Suggestion:
IMO, this baseline range is too high considering you start at T1 and want to build added affixes to max T5. Counterintuitive in what crafting is trying to do. Range should be a lot lower, like 1-10 FP.
Current:
1-10 from T1 > T2
1-12 from T2 > T3
1-18 from T3 > T4
1-24 from T4 > T5
Suggestion:
T1 > T2, T2 > T3 are fine ranges, imo, but then the range jarringly increases by 6 from then on. Again, alot. T3 > T4 = 1-16… T4 > T5 = 1-20. IMO are better. I don’t think ANY craft should have a higher range than 1-20.
Current:
1-25 for Rune of Removal and Reshaping
Suggestion:
Same goes for these; these too lowered to at least 1-20 FP cost ranges. Its already RNG which affix Removal removes and what the Implicit ranges you will get with reshaping
Current:
1-20 for Rune of Havoc and Redemption
Suggestion:
These are very powerful Runes and, for what they do, 1-20 is fine.
Current:
1-15 for Rune of Refinement
Suggestion:
This is fine too, imo. Probably could go 1-10 range, but I won’t complain if this stays untouched.