Range of Champion teleporters is ridiculous

What’s the point of having great speed (Rogue) and a low cool-down movement skill (Shift) if the effing Portal Champions have unlimited range, with negligible timeouts, always land on top of you, impossible to run away from, never drop any potions. Oh, and add in the effed up Bubble of Ranged Negation and you’ve really got a fair fight.

These bastards remind me of my least favorite enemy in any game I’ve ever encountered: the Immortal Syndicate (PoE 1), the world’s greatest cheaters. Does EHG only have play-testers that are either amazing on their own or only play meta builds so shit like this doesn’t bother them?

Also still waiting for feedback on enemies that seem to be ethereal when it comes to any form of physical object - my minions, walls, rocks, etc. - while I can get stuck on the smallest rock on the floor of a Tomb. Getting charged by Ghost through a wall in a tight Tomb corridor is not a great way to die.

The feedback is still the same, none of those (except double walls with a void in-between) will stop skills, they only stop walking, so you can use your own skills through walls as well. Mobs are subject to the same rules we are.

They didn’t used to, but then they reworked the CT & likely only kept the leet-est.

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