Rampant enemies are not great

Alright, I have to say this. Rampant effect sucks. It is cool at first when some enemies are bigger than normal and seem more threathening. But, after the novelty ends, it is just visual clutters.

Especially in this new patch (0.84). It feels that there are more of them that spawn and many group up in the same area. Large enemies that become bigger on rampant that fills more than a quarter of the screen each is cutting my enjoyment of the game. Worse is enemy aoe also becomes bigger due to rampant (lightning elemental thunder strike, ice golem glacier strike). Bonus in new patch is ethereal spawn effect that are spammable so now there are even more big sized enemies in solid color that block your vision. Then there are still problematic enemy skills that filled up huge screen estate like maton beam, and the poison tornado. If PoE have problem with contrast and attack being undiscernable, LE have problems with active blocking of player vision.

My suggestions are:

  1. Downsize all enemy models especially the big ones
  2. Remove rampant enemy resizing. Or at least reduce the enlargement. Otherwise, an obvious (red) aura is enough to show that enemies are stronger than normal. In my opinion, their current non-rampant size is ideal size for after-rampant effect.
  3. Ethereal enemies have to be more transparent. Transparent enough to be able to see your character clearly.

It’s also quite unrealistic, and it ruins the setup and scale of a scene, making the game feel silly.

If you wish to make a large monster, then it should be large by design and fit it’s environment.

It’s a game about time travel, magic & a sentient Void invading & killing everything. How, precisely, are mobs growing periodically bigger ā€œunrealisticā€?

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Yay for the realism discussion! :slight_smile:

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I know right!

Don’t like the aesthetics? Fair enough! Find them annoying? Fair enough! Have a screen so small that they fill it up entirely? Fair enough!

Find it unrealistic?

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