Alright, I have to say this. Rampant effect sucks. It is cool at first when some enemies are bigger than normal and seem more threathening. But, after the novelty ends, it is just visual clutters.
Especially in this new patch (0.84). It feels that there are more of them that spawn and many group up in the same area. Large enemies that become bigger on rampant that fills more than a quarter of the screen each is cutting my enjoyment of the game. Worse is enemy aoe also becomes bigger due to rampant (lightning elemental thunder strike, ice golem glacier strike). Bonus in new patch is ethereal spawn effect that are spammable so now there are even more big sized enemies in solid color that block your vision. Then there are still problematic enemy skills that filled up huge screen estate like maton beam, and the poison tornado. If PoE have problem with contrast and attack being undiscernable, LE have problems with active blocking of player vision.
My suggestions are:
- Downsize all enemy models especially the big ones
- Remove rampant enemy resizing. Or at least reduce the enlargement. Otherwise, an obvious (red) aura is enough to show that enemies are stronger than normal. In my opinion, their current non-rampant size is ideal size for after-rampant effect.
- Ethereal enemies have to be more transparent. Transparent enough to be able to see your character clearly.