Observation :
It happened again, maybe boom builds + small battle surface + many enemies + ragdoll makes it dance more often.
Coral pools is a small battlefield. So it would make sense that it happens there way more often.
This ragdoll effect is a known issue… Devs know about it and apparently its related to a certain problem with a particular base 3d model(s) used for some of the enemies… Its been around for a while now and I think its just low on the priority list to fix right now as it doesnt break anything other than looking bizzare…
Dont work for EHG so I dont know if they want more info, but considering how old this issue is and how many times its been reported, I am pretty sure they have what they need to fix it…
unless of course you find something new related to the issue like it actually breaking something during play. in that case, then I guess putting up more detail would be useful…