Quitting game, drop rates too low

I have one observation, which I think you do fundamentally wrong.it seems like you pushed corruption and tried to farm bosses at the same time. While you can initially do that, this is not the ideal way.

These two statements show me that your method of farming the boss is far from optimized.

The amount of stability you get from echoes scales with two things:

  1. Depth within the echo web
  2. Corruption

It sounds like you farmed the boss over and over again while simultaneously resetting the timeline over and over again to increase corruption. This is far from ideal, because resetting the timeline with a Shade of Orobyss only gives you a short burst of stability but then you loose a lot of stability gain, because the echo web is resettled again and the first few echoes give very low stability.

You said it requires dozens of maps to get a shot at the boss kill. That is really only true when you constantly reset your timeline.
When you have a very developed timeline at 100 corruption you can get a boss kill in 10-15 echoes.
But with 200, 300 or even more corruption we are already talking about less than 10 echoes to unlock the boss.

When I farm boss uniques and have the timeline prepared in a adequate manner it requires me 20-30mins farming stability for a boss kill, which is very reasonable IMO.

One thing I partially agree with you now after the 1.0 update is the low boss drop chances. It seems they lowered a lot of the boss drop chances and Coyf does not have anything to increase boss drop chances.

What makes this even worse is the new corruption scaling. I donvt want to go I to detail but TL:DR is, you can t stack as much %Inc. Item Rarity as Pre 1.0 and thus don’t have a good risk VS. reward anymore, where you can pump up the difficulty with a bunch of enemy modifiers.

I made a very detailed post about that here:

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