So I have several questions about channeled flurry.
I believe my body armor has an affix that increases the critical strike chance of the third strike of flurry (I think…i’m not in game right now). Does this increase simply apply to 1/3 of my flurry shots when it’s channeled?
There are also some passives and some nodes in the flurry tree itself that make me curious about how they interact with channeled flurry. One passive node increases the damage of every 3rd attack, and it seems to only cycle once per flurry. What i’ve been doing is doing 2 short channels of flurry, and then using the 3rd one to kill everything. I’m not sure if this is actually working, but it seems like I see bigger numbers.
There’s also a node that adds ailments to each shot of flurry, and I’m assuming that it just cycles through while you hold the button.
I’m trying to decide on going bleed flurry, poison flurry, dot flurry, or just plain hit flurry. Not sure which one has the most potential.