Hi, started playing recently, and I have trouble getting around some mechanics. I’m a veteran of PoE, so I’m fine with more/less/increased/reduced/hits/ailments just fine, but some stuff just feel weird.
First, let’s start by saying I saw and read this topic about shadow daggers:
While it answered some questions I had about it, it raised some more.
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Is Shadow dagger really an ailment?
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Why are the breakpoints at applying stacks at 50/150/250%? If I was logical about it, I would say it would be 33%, 100% and 300% (400/3, 400/2, 400/1, basically), but it doesn’t look like it. I don’t see the logic behind these figures at all.
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In the tooltip, Shadow dagger has a manacost. Why, and why I never spend it?
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If I use passive increasing the manacost for some effects (like Coated Blades), does it apply?
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Given it looks like a skill is used (after appliying 4 stacks of ailment?), does it procs flow?
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On another topic, when I asked about ailments and more damage on skills, people told me that more damage on a skill overall (compared to hits) is also applied to ailments. For instance, people gave me the example of Timing on Puncture which properly increases the bleed damage done. Does it apply to Shadow dagger as well, if the skill applying it has more damage on it? For instance, if i’m applyng shadow dagger with puncture, will timing increase its damage?
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Can Shadow dagger apply ailments like bleed and poison? I guess it does, since it’s a hit, but again, it looks like it’s an ailment as well, and i’m not sure an ailment can apply another ailment somehow.
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Are the tags enough for it to apply related effects, or it’s only to make it scale with damage? Is shadow dagger going to proc everything which is supposed to proc on melee AND on throwing attacks, for instance, or is it just a way to say “melee and throwing increased damage apply to it, and that’s all”?
On another topic, I have some question about dancing strikes. I get what conversion does, no problem. However, I’m not sure about a specific interaction, and I would like o be sure (as it would be pretty significant):
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I have 5 points in disembowel. I have dancing strike, and I have Contaminate, converting all my bleed chance to poison. However, Disembowel is NOT bleed chance. Is it correct to assume that it becomes the only way for dancing strike to apply bleed after taking Contaminate? Or, somehow, it’s also converted to poison, just because?
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How does Snake bit is calculated exactly? If the target is both bleeding and poisoned, do I get (1 + 0,3 + 0,3) = 1.6 = 60% more damage? Or they are multiplicative and I actually get 1,3 * 1,3 = 1.69 = 69% more damage?
Finally, a last question, are so much tooltips supposed to be missing? It’s hard to understand how it apply. For instance, Hooked blade grants armor shred chance and armor shred effect. Is the armor shred effect applied on every armor shred you apply, even if it’s not melee? What about the ballista, will it benefit from the armor shred effect as well?
Sorry for the long topic of questions, but it’s a bit confusing
Thank you for reading up to here, and thanks in advance for your answers! I know that some of it can probably be tested IG, but my current character being lvl 35, my minimum skill level is 5 and it would take a lot of time to level up the skills up to a relevant level.