Question Lethal Concentration

“Your generic damage and poison damage are shared as poison damage.”

This seems to imply basic “poison damage” and “damage over time” affixes on gear.

But what if I we go a layer deeper and use ''Damage Over Time while at Low Health" idols.

Would the coding be able to recognize this through the conditional and pass it on to the minions?

Does anyone play this build and knows the in-depth of it all?

Damage over time wont be shared.

Generally what these effects look at is your “increased poison damage” on character sheet.

This number is increased poison + generic increased modifiers, it does not include damage over time. Damage over time is a second line.

So for example lets say you had 200% increased generic damage, and 50% increased poison damage, your character sheet would have 200% in every line, and 250% in poison. Thats what it looks at, the 250% in poison. if you also had 100% increased damage over time, your damage over time line would be 300%

if you had something like “poison damage at low life” that would work, or generic damage on low life.

More multipliers that are global and generic show up as well and multiply the value, but those are in short supply.

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I can work with that, thank you.