I’m curious what current or recently active players, at what amount of corruption should you stop seeing non unique or set item that are below exalted rarity.
I’m not talking double triple or quad exalts. I’m just talking about no longer seeing white/blue/yellow normal/rare/magic (I think).
Everything past here is opinion based and not necessary for you to read.
My personal opinion is items below exalt should stop dropping at around 200 corruption. This opinion is based off of previous developers comments of wanting most builds to sit around the 300 corruption mark.
I’ve played In around 5,000 corruption with friends broken builds. And sit currently at around 1900 corruption on my current best build (10 frogs and a bear BM) (IGN should be legionone) of which I have pushed gear as far as I reasonably can.
My issue outside of amount of drops that are not even shown before my personal loot filter starts recolouring and hiding more desirable drops. Is the amount of items I could see if I had no loot filter. Or the fact that I have run multiple nemesis that started with magic/yellow items just to finish as a magic item (no exalt affix) after two empowers and a challenge.
white/blue/yellow items stop appearing when you filter them out of your loot filter …
There’s no reason for the game to remove those item types at a certain level or corruption because those items can be useful even at endgame, for crafting things from scratch. So it’s really just up to you at what point you dont want to see them anymore. I often turn off white & blue items between level 25-50.
Just to be clear I use my own filters and the bottom rule is always hide everything. This post was never about that.
At my current corruption I have over 2,000 % increased item rarity and the amount of magic or below items dropped is defeating to say the least. And before anyone mentions diminishing returns or bell cure and 2,000% isn’t actually 2,000% I get that.
That being said it brings up a separate topic of why say the IIR of (x) is actually IIR of (y) after corruption (z) … and so forth. If raising the corruption by 100 only gives 1% effective IIR return then say that and not some random shown extra 200% increase, but yeah that topic is a whole different post.
After reading your second post I see what you mean and I get that - white / yellow trash drops aren’t rare at all but I think there will be some kind of stupid wording to do with it being an increase meaning it’s increasing the chance for an actual rare item by 200% chance and not changing the chance for the base shit items like white and yellow to drop and they’ll drop regardless of 5, 10, 20k rarity which is why they need to be hidden.
I feel the loot drop rate at much higher corr 25-30k is dissapointing just like Kartal said, I think he’s 10k c or more above me atm but really this whole “MORE exalted” items will drop at higher corruption that is commonly talked about not better exalted is actually not that good at all. You can easily just get a 77 and imprint it til you get a 776 then imprint that til you get a 777 then imprint that til you get a 7776 running 800-1500c on a trove map which you juice for amber at the same time so you’re farming items and amber at super speed because at that corruption each maps taking you a minute or so.
I added 2 cents to the feedback thread saying high corruption at bench marks of each 500 or 1000 should get a cool unique only equipable by that char who passes it and only wearable at that corruption and above because corruption grinding is mind numbing at the best of times. The rarity % is joke over all, even with prophecys you can kill whats her face Lilath (level 50 campaign) and she’ll give you Lp3s and if you’re running enough double ups sometimes a lp4 so whats the benefit of doing 10000% rarity? Nothing at all because you’ve already got all your gear by then anyways.
PS please steal the delve idea and do it here devs.
Just to add a bit more clarity on my stance on this.
i wasn’t suggesting or talking about removing/lowering drops amount. I guess i was trying to get at boosting drops i guess.
So say the situation is in 100 corruption a rare mob will drop 10 items from white to purple. for this example lets say 2 white 1 blue 4 yellow and 3 exalted dropped. as in this amount of corruption the basic IIR would not boost drops much.
in my ideal situation same mob is killed and drops 10 items but at 2,000 corruption. This time it would be 10 purple items starting with at least one exalted mod and ideally more exalted mods. This is because in my mind the amount of IIR(x) form corruption point (y) would have items starting at at least exalted level.
Item hunt is THE endgame for LE. If you offer better drops faster and don’t hide items behind delulu drop rates the game would be unintresting even faster.
Hiya bro, I get what you mean but also think about it - those are what we all refer to as “trash mobs” if you kill a trash mob it’ll drop trash items, that’s how I look at it. Don’t forget to have imprints in your weaver tree as well as running prophecies for monolith stuff - ie kill 3 champions, kill mages, kill this and that, if you’re running that with double rewards + repeatable prophecies when you take them you’ll kill a mob and 30-40 exalteds will drop.
I mean this isn’t “items” in general i was ring farming but still, prophecies is where it’s at for loot this was just confluence at 300ish corruption found in my gazillions of screen shots lol couldnt find any mid-mono pops soz but hopefully you get what I mean. If you’re MG well then yeah, not sure. I no longer play MG.
I’ve been trying to avoid chiming in on this topic because I get what the OP is trying to say. But there is a reason why you always have white gear drop in these games, and that reason is boring for some and neat for others: MATH!!
What do I mean by that? Well, these are percentages we’re working with. You have x% for normal to drop, y% for magic, etc for rare, exalt and unique. The total of these percentages is 100% for all items.
Then you’re applying increased rarity. But this only shifts around the percentages. The total must still be 100% and you never have any category reach 0. You can reach a point where exalted gear is more likely to drop than normal gear, but normal gear will still drop. And given the number of drops we get (unfiltered), we’ll always see a significant number of whites.
You would need gigantic hugely ridiculous amounts of increased rarity to shift the percentages in such a way, though, because the base loot tables (without any effect from rarity from mobs, area or corruption) heavilty favour normal items.
You might start with an initial 50% white chance (probably higher in reality) and after applying 20k increased rarity you end up with 5%. Meaning you still see lots of whites around.
I know it’s not an exciting answer and doesn’t really address what the OP wanted, but it is what it is. Even if the rarity from corruption wasn’t soft capped, it would still always drop white gear, even at 100k corruption. Or at 1M corruption. Or at 1B corruption. The most you could aspire to is that it becomes as rare as dropping a unique in the first zones is.
All good with me DJ. I was just curious what others thought. I know where I stand with seeing magic or below items. Basically curious if my frustrations with an egg and three yellows as start items in nem in “high corruption “