Question for those who play with raised corruption in empowered echos

I’m curious what current or recently active players, at what amount of corruption should you stop seeing non unique or set item that are below exalted rarity.

I’m not talking double triple or quad exalts. I’m just talking about no longer seeing white/blue/yellow normal/rare/magic (I think).

Everything past here is opinion based and not necessary for you to read.

My personal opinion is items below exalt should stop dropping at around 200 corruption. This opinion is based off of previous developers comments of wanting most builds to sit around the 300 corruption mark.

I’ve played In around 5,000 corruption with friends broken builds. And sit currently at around 1900 corruption on my current best build (10 frogs and a bear BM) (IGN should be legionone) of which I have pushed gear as far as I reasonably can.

My issue outside of amount of drops that are not even shown before my personal loot filter starts recolouring and hiding more desirable drops. Is the amount of items I could see if I had no loot filter. Or the fact that I have run multiple nemesis that started with magic/yellow items just to finish as a magic item (no exalt affix) after two empowers and a challenge.

white/blue/yellow items stop appearing when you filter them out of your loot filter …

There’s no reason for the game to remove those item types at a certain level or corruption because those items can be useful even at endgame, for crafting things from scratch. So it’s really just up to you at what point you dont want to see them anymore. I often turn off white & blue items between level 25-50.

2 Likes

Pretty much.

Loot-based arpgs have their drops as a bell curve (ish) & all increased rarity does is shift the peak towards higher rarity.

IMO, they should cull item bases below a certain level as you get to higher level zones.

2 Likes

They stop dropping when I filter them out. Usually still show rares on relevant bases in act 2 and filter them out on my way to empowered.

So I tend to stop seeing them drop at 0 corruption.

100% accurate btw

Everything configureth in the filter.

Just to be clear I use my own filters and the bottom rule is always hide everything. This post was never about that.

At my current corruption I have over 2,000 % increased item rarity and the amount of magic or below items dropped is defeating to say the least. And before anyone mentions diminishing returns or bell cure and 2,000% isn’t actually 2,000% I get that.

That being said it brings up a separate topic of why say the IIR of (x) is actually IIR of (y) after corruption (z) … and so forth. If raising the corruption by 100 only gives 1% effective IIR return then say that and not some random shown extra 200% increase, but yeah that topic is a whole different post.