In the passive tree of the Mage there is the Preparation skill, which increases the next spell every 3 sec.
The question is how it works if one spell is duplicated. For example, with the Overcharge node (a chance to duplicate Blast) in the Lightning blast or Stormbringer in Surge (4 lightning bolts for 1 cast at once).
Will it work for all spells, or only one spell in all cases?
I read an already closed topic, where they discussed the effectiveness of this skill.
And a proposal arose.
It might be worth changing this skill to a guaranteed critical hit chance trail of the spell.
1 pumping every 13 sec.
10 pumping every 3 sec.
Naturally, the numbers are conditional.
What do you think ? Crete is useful at all stages of the game, and the presence of a temporary CD will not allow him to be abused by too DPS skills.
But it will allow it to be used in assemblies for strong, but rare castes.