I would imagine that leveling skill from 22 to 23 will take longer than from 18 to 19.
It is probably similar to your leveling as well, higher level, lower income, and I do speak about high character level.
It is probably similar for skills, but someone from the dev team would make it clear for you for sure.
Items that give +x to skills are an absolute nightmare in this game because when you take them off, they will remove skill points at random. hard to believe I know. But this means it will often remove points that are absolutely key to your build, forcing you to either keep that +x item on forever, or respec, remove other less significant points and level them all over again. This will happen again and again as you swap +x items in and out.
I think if you could remove your last 3 points with gear and simply add them back on that would definitely cheese the skill respeccing process.
I understand why it is the way it is.
And an update to my dilemma, It was all in my head. I had lost track of volatile reversals extra point by gear, and while I thought it was retraining skill 20 over and over it was actually retraining skill 19.
In fact ALL FIVE of my skills just dinged 20 in the same map. Can you believe that?
About skill points not being removed at random? The devs have said that they’ve got an algorithm to determine which nodes to remove them from that won’t break a skill tree (ie, remove “too many” points from a precursor node) or just remove the last points applied ('cause that would be too easy to abuse to get round the respec “mechanic”).
You’re free to believe that the devs are lying to us (with or without malice aforethought) but that would be on you & not reflective of reality.
Well they’ve completely failed in the “won’t break a skill tree” requirement, since it very very often does exactly that. I am constantly forced to respec* points after replacing a +x to skill item with something else. It removes vital points far more often than expendable points. All too often I find I am having to pull out the points I wish it had removed just so I can earn back the absolutely vital points it actually removed.
That’s not what they mean. It’s not supposed to hold your hand & exclusively remove a “minor” bonus (like a more damage modifier). I don’t know how it works or the decision making involved, but when they say it won’t “break a skill tree”, they mean remove sufficient points from a precursor node such that you wouldn’t otherwise be “allowed” to use subsequent nodes. What you mean is totally different (which is fine).
I am aware of that. It’s the choice of the point that is removed I am unhappy with. That is what seems random, and more often than not it is a key point that forces me to re-level the skill. Whatever the algorithm in use to make the choice is, it sucks for many many skills and is a huge anti-QoL mechanic.
I cannot see why it isn’t always the point you spent when you equipped a +1 item that comes off when you remove it. Simple. Anything else is dumb.
Because, as I said previously, they don’t want it used as a way to get around the skill respec “mechanic”.
If I have a skill that has a decent spec for AoE & a decent spec for single target, I could set up the common nodes, then equip the +1-12 (I think is the max achievable for certain skills) point gear for clear, then when I get to the dungeon/quest echo boss un/re-equip the gear to get a free respec to single target.