If i get “increased minion damage” all types of minion damage is increased. So 100% increased minion damage will also give 100% increased minion melee damage, 100% increased minion fire damage etc.
And my minion skills always have a tag if they are melee/bow/spell and a tag if the deal physical/fire/necrotic/… damage.
So how is the total increased damage calculated?
Logically it should be: minion base damage x increased minion damage x increased minion damage type x increased minion damage element. But that doesn’t seem to be right.
The way it is shown in the character stats “increased minion damage” would always be better than any alternative, because it increases all minion damage stats at once.
Why take 140% increased minion fire damage if you could increase minion fire AND minion spell damage by 100% instead for my Pyromancer Skeletal Mage?