For the sake of my question, please assume 1000 health, zero for all resistances, zero armour, zero dodge, zero glance, 60% endurance, 600 endurance threshold.
For incoming damage that is a very large hit, 1200 damage to my 1000 health pool, does the game calculate that damage as:
1.) Player at 100% health, thus no endurance calculation, thus 1200 damage taken and you die.
OR
2.) Player at 100% health, the first 400 of the 1200 damage goes unmitigated, endurance threshold is then reached and the remaining 800 is reduced by 60% due to endurance?