I just bought the Ultimate Edition and have some Quality of Life suggestions.
- Add a Dash ability by pressing the space bar
- Add the ability to press the SHIFT key to keep my character in place
- Add the ability to press the ESC key to back out of ANY menu;
- Add character class description on mouse hover over on the character CREATION screen
- Add my current level next to my progress bar.
A leap as in a way to get over ledges and such without having to go around/find a staircase? I’d not mind that, so long as it didn’t let you skip giant parts of a game.
A universal dodge button would be interesting, but I feel like that would need to be implemented around and wants to have been a part of the game initially to balance around. I wouldn’t want it in the current state of the game, it’d be out of place.
I am excited our level’ll be on our XP bar soon. Nice!
I bought the game and i noticed a few disturbing issues that i hope will be changed in the future. Also i dont know if those topics were discussed before, so hear me out:
We would like to be able to turn OFF showing item details while hovering mouse over it on the ground. It is crucial to have it in the inventory, but not on the ground. I just want to pick up the item and check it later from inventory.
Another thing related directly with no.1, Auto-compare, right now it is universal for inventory items and on the ground items. It is terrible to move mouse to pick up item from the ground and having displayed 2 windows with details of my currently equipped item and a new one. Half of the screen is covered every time, But when i turn OFF auto-compare, then it doesnt work also from the inverntory, and on the screen is also displayed detailed window of the item from the ground that i dont care about. Please separate this.
This is known issue as far as i read many posts from previous months, that maps reset every time. Its bad especially when you missed to picked up your item from the ground and change location, its all gone then. But i understand this is all technical issues along with the lags and extremally long teleports between locations. Also about teleport - RMB is for movement. It should be changed that when you hold RMB and walk around map you gonna get teleported once you hover mouse over some entrance and get close with your character, having all the time pressed RMB. When you fight near some teleport, it is annoying that you accidentally get teleported not intended. It shouldnt register the action immediatelly but teleport you when you click it.
Changing items in the inventory. Right now when you press and HOLD item, for example gloves and hover it over equipped gloves and release button, there is no visual indicator on the item area that you actually changed them. The sound is not enough, because some people may play without sound. The window with item details is not enough too, because sometimes its a minor affix difference between 2 almost identical gloves. Please make it more visual friendly and clear. Same when you just right click on items to change, no visual response that anything changed.
Another known issue with comparing items in the EQ, so far not possible to compare weapon in off hand or a ring from 2nd slot. Primalist class can dual wield weapons, for example 2 axes, I cannot compare new item with the one i use in off hand, i need to do that manually.
When you walk away from an NPC, for example vendor, during trade, the windows dont close automatically, it is pointless to do that manually and no reason to have them still open when you move away. Dont let us click ESC everytime after purchase/selling items.
Pathfinding doesnt work when you click on Town Portal, the character doesnt find a way to approach it from a distance, especially when there is obstacle between. And sometimes when there isnt any obstacle, and short distance, pathfinding moves character behind the portal, like i click the ground through the portal, even when the name Town Portal is highlighted.
Im not sure if its always like that, but at least sometimes quest navigation doesnt show you the way if its 2 locations difference between you and destinated quest area. For example im in the council chambers and have a quest in pannion’s study. I need to move through the last archive, but i dont see and pointer on minimap that i must go through the last archive. And this is when i did not discover travel portal in the last archive.
I feel like there is lots and lots QoL things I havent discovered yet to be fixed. Ill post here anything i find.
for #4, On the character selection screen, it should state the character name. Below that, it states the character level, followed by the character class (or mastery if achieved), followed by game mode (SC, HC, SSF, etc.). To the right of this information is the Class/Mastery Icon as well. Above the character list, you can filter by specific class, or game mode.
Great feedback, thank you.
I add to the list:
while having opened EQ that is full, i cannot pickup item from the ground to have it attached to the mouse and replace it directly with any other (equipped or in stash). Right now need to discard one item, pick up new one, and replace.
I dont know if this by design, but I can put my item to Forge, close this window and it will stay there. I just realized i put there my equipped armor and went fighting… without the armor oops
Equipment perhaps? Maybe some translations use that as a shorthand for the inventory 'cause that’s where you go to get to your equipment.
Yes thats Equipment shortcut Sorry for terminology.
So about the Forge, I imagine this scenario:
Players usually when forging would want to take their time and check town stash or vendors or trade with others during that process, so like it wouldnt be a quick action to forge one item and close that menu. Then it makes sense. You select desired affixes and modifiers, and you wanna make sure you did it correctly so its better when the item is there with all parameters set instead of disappearing everytime you close Forge menu to double check.