Again, please make sure this is a considerable cost given the fact that it will likely lead into “meta swapping” if it’s not. I’d prefer you overtune it and have complaints it’s too expensive and then adjust the price downward than undertune it and realize the game is already in a “swap mastery meta” and then try to fix it. You’ll get far more backlash from the latter.
10/10 phenomenal change, as a Steam Deck player I thank you! Now we just need a better UI for Loot Filters on Controller lol
Another 10/10 change. I know the original intent was for runes/glyphs/shards to feel Runes from D2, but they’re just not even close in the current iteration. Even farming the Countess for Runes never resulted in the shard-splosions we see in LE, so the “deliberate pickup” felt out of place.
10/10, it was only a matter of time before this was implemented.
I worry about this also. For the same reason the skill respec is the way it is, not being able to change masteries meant you needed to commit to learning how you do content with that class. Now you can choose X to fly thorugh cmapaign and echo farming and swap to Y to do bosses on a “better” build. Not my favorite change. Nice for those who were wanting it for sure, but idk man.
It might not seem like much but all this time comparing ring was a pain ^^
This and the new tabs in the inventory looks like they will save us some clicks to spend on combat instead, thanks !
Thankfully Mike has already confirmed they’re going to keep an eye on things. I just wish they went a more thematic and limited route with an option to farm respecs later like D2 did. Lets you respec early and quickly if you’re not having fun or store them for later, but once you’re out of the freebies, best get to farming. 3 “free” respecs per character would be perfect: 1 from Mastery A to B, 1 from Mastery B to C, and one back to Mastery A or B if you’re still unhappy and preferred A or B. Unlock one immediately and 2 more for significant milestones (like beating Lagon or unlocking Empowered Monos)
I really wouldn’t consider Mastery Respec a “Quality of Life” Feature. It is a substantial change of how the game can be played and does hurt alot of other aspects of the game, to the point where this coudl be consdiered negative quality of life for some playertypes.
I really hope this will be overtuned and be brought down rather than starting to low with it.
And then ma,ybe in the future we can make it more thematic and not just: “Talk to npc, pay gold, done”
I still fail in seeing how this hurts players. It’s not a MMORPG, it’s a single player game, you just save 5-10 hours per alt to get to monos (given you have enough gold, that most CoF casual players won’t until late in season), where’s the issue exactly?
And as far as I remember there are no loadouts at the moment, so swapping is partially a pita anyways.
I try a Mastery for the first time → I don’t like this mastery even though I unlock all the skills and try all of them → Instead of my time levelling this character being wasted and starting from scratch on a new char, I can change to a different mastery and try different things.
I dunno in this situation it seems pretty much Quality of life to me.
This situation is definitely not applicable to me, I have been playing since 0.8 something and have a lvl 98+ character in every class and some pretty solid builds in all of them. The same way it may not be applicable to you also. But you cannot deny that it is a massive QoL for new players trying the game or casuals trying new stuff.
There are extensive discussions around here in the forum and repeating all the points made there would result in a very lenghty post.
Most importantly LE is not a singleplayer game, regardless fo how you play (offline, SCF or Standard). Patches get released for everybody at the same point and these type of ARPG’s always have this “The community starts digging their teeth into the new content together” feeling.
Secondly, having the ability to respec, even though not wanting or not needing to use it still takes away the weight of the choice. Your Character that previously was your Paladin, will now no longer be a Paladin. It is a Sentinel that choose Paladin, but can decide to be something different.
This takes away the only meaningful choice we had in LE, nothing else is as permanent or meaningful.
Even thoug I will never use this feature, it does imapct my experience when playing the game.
Yes and hopefuly this will never ever come. But the problem that I see here. They said no amstery respec for years and years and then all of the sudden they did it.
Now the goalposts has been moved and we literally already had a couple of forum post requesting even more “QoL” features, like Armory-like features etc.
With the mastery not being permanent anymore the next wave of more requests for these type of thigns will come and 3 years late down the line we have 1 button respecs and base class change.
A quality of life feature is nothing that is so imapctful at a fundamental level and how the game is played. Quality of life is, less button clicking, less tedious mouse/keystrokes, customizing certain aspects to your liking etc.
Having the entire identity of a character being demolished is not Quality of Life, its a major feature that just changed how the game is perceived
I did an example run of a normal Monolith echo where I stopped to pick up everything and sold everything I could fit in my inventory (i.e., not optimal). There was no gold shrines and it wasn’t a “gold reward” echo.
(Reworded a bit from the original comment as the phrasing generated confusion in that thread.)
So, an un-optimized run earned me 1.2k gold/min, 72k gold/hr = ~14hrs to reach 1 million gold. Obviously, higher levels, gold shrines, optimizing for gold income by ignoring drops, and doing Empowered Monos in general will drastically increase your gold/min, even halving the time spent in the mono changes the income from 1.2k/min to 2.5k/min or 151.4k/hr or 6hrs to reach 1 million gold.
The gold price scales with level, but 1m gold is genuinely not that hard to get, especially when the only gold sink for a CoF character is Lightless Arbor and Stash Tabs iirc, and if you’re focused on Respeccing, it’s not like you’re going to want to go to LA or buy more stash tabs.
A lot of good QoL features here. I probably won’t be doing the Mastery Respec myself due to how I like to name my alts to what they largely do, but for those with time constraints or prefer to just constantly experiment I can see how that would be a big relief.
Just glad that it seems a very large portion of Season 2 is focused on ensuring the foundation is solid before continuously building upon it.
I’d like to take a moment to tell you how much I LOVE these QoL features! Of course, I’m excited for all the new content, but all of these changes are such great steps in the right direction! These changes make the day-to-day playing feel so much better and make the grind more enjoyable.
While I don’t think dungeon respawning was necessary, I’ll use it. If I don’t want to use it, I won’t. Happy to have the options on almost everything that was implemented.