I still fail in seeing how this hurts players. It’s not a MMORPG, it’s a single player game, you just save 5-10 hours per alt to get to monos (given you have enough gold, that most CoF casual players won’t until late in season), where’s the issue exactly?
And as far as I remember there are no loadouts at the moment, so swapping is partially a pita anyways.
I try a Mastery for the first time → I don’t like this mastery even though I unlock all the skills and try all of them → Instead of my time levelling this character being wasted and starting from scratch on a new char, I can change to a different mastery and try different things.
I dunno in this situation it seems pretty much Quality of life to me.
This situation is definitely not applicable to me, I have been playing since 0.8 something and have a lvl 98+ character in every class and some pretty solid builds in all of them. The same way it may not be applicable to you also. But you cannot deny that it is a massive QoL for new players trying the game or casuals trying new stuff.
There are extensive discussions around here in the forum and repeating all the points made there would result in a very lenghty post.
Most importantly LE is not a singleplayer game, regardless fo how you play (offline, SCF or Standard). Patches get released for everybody at the same point and these type of ARPG’s always have this “The community starts digging their teeth into the new content together” feeling.
Secondly, having the ability to respec, even though not wanting or not needing to use it still takes away the weight of the choice. Your Character that previously was your Paladin, will now no longer be a Paladin. It is a Sentinel that choose Paladin, but can decide to be something different.
This takes away the only meaningful choice we had in LE, nothing else is as permanent or meaningful.
Even thoug I will never use this feature, it does imapct my experience when playing the game.
Yes and hopefuly this will never ever come. But the problem that I see here. They said no amstery respec for years and years and then all of the sudden they did it.
Now the goalposts has been moved and we literally already had a couple of forum post requesting even more “QoL” features, like Armory-like features etc.
With the mastery not being permanent anymore the next wave of more requests for these type of thigns will come and 3 years late down the line we have 1 button respecs and base class change.
A quality of life feature is nothing that is so imapctful at a fundamental level and how the game is played. Quality of life is, less button clicking, less tedious mouse/keystrokes, customizing certain aspects to your liking etc.
Having the entire identity of a character being demolished is not Quality of Life, its a major feature that just changed how the game is perceived
I did an example run of a normal Monolith echo where I stopped to pick up everything and sold everything I could fit in my inventory (i.e., not optimal). There was no gold shrines and it wasn’t a “gold reward” echo.
(Reworded a bit from the original comment as the phrasing generated confusion in that thread.)
So, an un-optimized run earned me 1.2k gold/min, 72k gold/hr = ~14hrs to reach 1 million gold. Obviously, higher levels, gold shrines, optimizing for gold income by ignoring drops, and doing Empowered Monos in general will drastically increase your gold/min, even halving the time spent in the mono changes the income from 1.2k/min to 2.5k/min or 151.4k/hr or 6hrs to reach 1 million gold.
The gold price scales with level, but 1m gold is genuinely not that hard to get, especially when the only gold sink for a CoF character is Lightless Arbor and Stash Tabs iirc, and if you’re focused on Respeccing, it’s not like you’re going to want to go to LA or buy more stash tabs.
A lot of good QoL features here. I probably won’t be doing the Mastery Respec myself due to how I like to name my alts to what they largely do, but for those with time constraints or prefer to just constantly experiment I can see how that would be a big relief.
Just glad that it seems a very large portion of Season 2 is focused on ensuring the foundation is solid before continuously building upon it.
I’d like to take a moment to tell you how much I LOVE these QoL features! Of course, I’m excited for all the new content, but all of these changes are such great steps in the right direction! These changes make the day-to-day playing feel so much better and make the grind more enjoyable.
While I don’t think dungeon respawning was necessary, I’ll use it. If I don’t want to use it, I won’t. Happy to have the options on almost everything that was implemented.
Honestly, hit and miss in my opinion. Inventory changes are great. Guaranteed affix and critical success with legendary items, attribute swapping from yesterday, we might as create our items in LastEpochTools and import into the game now.
And at the same time you give death vacuum and dungeon respawn? So players are stronger and death is even less relevant now? Seems like a cop out solution to actually balancing the game.
I was hoping you would eventually improve your “random” maps, so they aren’t just a grid maze with arbitrary blocks. I guess not, we can just skip them now.
I am all for shared timeline unlocks but I thought this iteration was a good sweet spot. What’s the point of it now, just finishing one timeline? Just unlock them then.
It is a bizarre choice to have a gameplay element chosen in options imo (potion drinking). You could have had it as a belt implicit/affix, as a passive point or something interesting, oh well…
I would hate for potion drinking to be an affix, taking a slot on my belt. Lol. Choosing not to drink something is just choosing not to drink it. I dont need a magic item to stop me from my apparent, rabid health potion addiction.
Problem is that this does effect the ladder/leaderboards and the marketplace economy. People who want to make use of this swapping feature will play X mastery to speed through clear-based content like the campaign and early echoes and change to Y mastery that is “better” for end-game content and bosses. People not taking advantage of this system are at a severe loss.
It doesn’t effect me or my circle, and it might not effect you with how you feel about it. But it does effect Merchant’s Guilders and Ladder-Lovers.
As much as it might be a sort of “single player” game (and I don’t entirely disagree) there are multiplayer elements that get effected.
Not me, but people better than me will have that money far before they need to do corrupted monos for uniq/legendary farming or whatever Mechant people farm for.
Edit: Don’t underestimate people with the game-knowledge and skill to do these kinds of things. Lol.
First of I am not your dude and no this is not a sophism.
Throwing clever words around doesn’t make you look smart.
It does change it for the majority of the communtiy at least. Your are speaking from a personal and anecdotal level.
But the matter of fact is, that when a ARPG releases a big patch (season) the entirety of the community starts playing it and its considerd like an “event” for the first few days/weeks.
I personally have more FUN, when a game has meaningful choices instead of clicking some buttons in menues and changing the entire foundation of a character.
You can agree or disagree, that is fine, but games like this are thriving because of the community and voicing concerns is aprt of that.
I will not quit playing LE because of this, but it is one of a select few choices EHG made, that I disagree much to a large extend. And I am very worried what will result out of this. Peopel will move goalposts and request even more of these types of “features”.
And this can continue to hurt my fun with the game.
No, just no, you aint making 1 million gold that fast to swap before empowered monos, and you certainly wont want to spend it on a re-spect if you’re playing MG (for reference at the launch of 1.1 I remember red rings being 5 million gold on day 2-3)
Even if it isn’t before corrupted monoliths, it will certainly be before the big Harbinger boss which has some very valuable drops. This is more of a “wait and see” kinda thing, so we’ll check back in a week and a half and re-assess.