QoL minions suggestions for stats

Hi, totote97 here, i am having a blast with my summoner acolyte but has a D2 fan as i suppose a lot of us here are, i see that some minion base stats are missing and you could add some of them without having the skill stats info too overwhelming.

first i am gonna show what the games have in the skill “raise skeleton” in last epoch and minion stats in character page
https://imgurl.me/image/DOMyS

and then the diablo II raise skeleton skill info on max level
https://imgurl.me/image/DOrYN

the problem with last epoch model is that nor the skill or the minion tab told me how many skeletons i can raise counting passive tree and items, just base skeleton in level 1 skill (3 skeletons), also the skill dont told us how much base armor/defense or attack have the skeletons only told us base health and how stats scale based on int or level.

If the skill itself told us the base dmg, armor/defense would be a lot easier to calculate how much dmg is doing each skeleton and how much dmg can tank
also tracking how many of each minion i can summon would be easier if the skill count it for us with the plus summons or less summons by skill tree and passive tree.

Also would be awesome that if i have max summoned minions, for example 4/4 skeletons summoned, when i resummon a minion, they start to raise from the one hit lower health, to the one with the higher

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